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#1 |
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Join Date: Mar 2008
Location: Mission Tx
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I have a GDF for the Musketeer from Pyramid 3-36 up at the GCA Repository called MK GURPS Musketeer Template.gdf. It does not have the modifiers yet as I am now starting them. I was wondering if somebody could check it to see if I did it correctly as this is my first template and I am still fairly new to the rules.
Some notes. I created the skill Fast-Draw (Musketeer's ammo) so as to not write over the existing one. The Gun Fu stuff I set to take Musket, Pistol, Rifle, and Shotgun as that is what this template seems limited to. The files is here http://www.motoslave.net/gcarepo/view.php?pkgid=117
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Thank You, Torg Smith |
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#2 |
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Join Date: May 2011
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I'm on it. Do I need to load anything besides Basic Set 4e, Magic 4e, and the Dungeon Fantasy files?
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#3 |
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Join Date: Mar 2008
Location: Mission Tx
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Requires=GURPS Basic Set 4th Ed.--Characters.gdf, GURPS Martial Arts 4e.gdf, GURPS Gun Fu 4e.gdf, GURPS Dungeon Fantasy 1 - Adventurers.gdf
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Thank You, Torg Smith |
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#4 |
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Join Date: May 2011
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Excellent, I'm gonna check it out now.
Just gonna piggy-back my Demolisher template on your thread: Demolisher Template Requires= GURPS Basic Set 4th Ed.--Characters.gdf, GURPS Dungeon Fantasy 1 - Adventurers.gdf, GURPS Dungeon Fantasy 3 - Next Level.gdf I haven't included mines, bandoleers, or spiky bits yet, but I think it is otherwise complete. edit need fuses, too Last edited by Dammann; 05-31-2012 at 10:38 PM. Reason: oh yeah |
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#5 |
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Join Date: May 2011
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I keep coming up with a 245point character. Is there something I'm supposed to add manually? Maybe Modifiers will straighten it out. I built a few Musketeers with different options applied.
edit: forgot to say "point" Last edited by Dammann; 05-31-2012 at 11:06 PM. Reason: bad typist who forgets words, confuses people willy-nilly |
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#6 |
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Join Date: May 2011
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fwiw:
Attributes and 2ndary Characteristics: 155 Advantages and Perks: 95 Disads: -50 Skills, Techniques: 45 EDIT: The logging shows a TON of "Unknown directive: #new item(" popping up. Don't know if that even matters, but it might be a thing. I know a lot of the existing templates have a couple pop up. Last edited by Dammann; 05-31-2012 at 11:05 PM. Reason: just noticed |
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#7 | |
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Join Date: Mar 2008
Location: Mission Tx
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Quote:
The newitem is for the Gun Fu perks that require a gun type. I set them up to only offer the four gun types in the article.
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Thank You, Torg Smith |
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#8 | |
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Join Date: Feb 2006
Location: Krotz Springs, LA US
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Quote:
Errors:
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Thomas M. EDWARDS <tmedwards@motoslave.net> GCA4 resources: GCA Repository, Phoenix (r66), GMCS (2.17), Bookish (r12) Last edited by tmedwards; 06-01-2012 at 07:46 PM. Reason: Suffering from ID-10-T syndrome |
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#9 | |
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Join Date: Feb 2006
Location: Krotz Springs, LA US
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Quote:
Errors:
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Thomas M. EDWARDS <tmedwards@motoslave.net> GCA4 resources: GCA Repository, Phoenix (r66), GMCS (2.17), Bookish (r12) Last edited by tmedwards; 06-01-2012 at 07:45 PM. Reason: Suffering from ID-10-T syndrome |
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#10 | |
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Join Date: Mar 2008
Location: Mission Tx
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Quote:
1. Changed encoding to UTF-8. Teach me to assume file encoding. 2. Changed version back to 3. Will consider the Updated date the version number from now on. 1. Have prefixed the stats with ST:. The period at the end of the sentence is to symbolize the end of the sentence and not what I prefixed the stats with. :) I will be uploading an update probably tomorrow when I finish the last couple things. EDIT: Good call on the UTF-8 encoding. It was messing up the cross character on the min ST on the weapon charts. I was struggling on trying to figure out what was doing that.
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Thank You, Torg Smith Last edited by TorgSmith; 06-01-2012 at 07:14 PM. |
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