|
|
|
#11 |
|
Join Date: Sep 2004
Location: Canada
|
I've commented on the "Wait, slams from behind work like slams from in front?" thing before. Ignoring questions of defence/surprise, once the slam actually happens, contact is made, and dice are rolled, it does seem odd.
If a DX roll to avoid falling over does get rolled, a penalty seems in order. -4 for behind, -2 from the side for "harsh" version, -2/-1 for a "kinder gentler"?
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
|
|
|
|
#12 |
|
Join Date: Nov 2009
|
Also seems pretty common in comics for someone hit from behind to go down easier or suffer knockback from the proverbial blindside body block.
I suppose a penalty on the 'stay standing' roll might be warranted (though if they travel further this would already be covered). EDIT: Blargh, missed the last post there! Anyway, I could be on-board for that, Bruno. I'd personally go with the harsher. Assuming I wouldn't use a reduced knockback resist equation for the victim.
__________________
Mythweavers PbP Last edited by Agent; 06-01-2012 at 02:46 AM. Reason: page 2 wha wha?? |
|
|
|
|
|
#13 |
|
Join Date: Jun 2010
Location: Dreamland
|
Something I've noticed is that knockback seems awfully hard to do already, considering that ST-2 (or HP-2) damage knocks you back one yard. This makes it very hard to knock someone back already. Maybe the rules need to make it easier for unresisting targets?
|
|
|
|
|
|
#14 | |
|
Join Date: Mar 2010
|
Quote:
GURPS says that a 200-lb chunk of metal has 46 HP. Its' not going to suffer a yard of knockback from that blow. Technically, it should move 5 inches back. (6/(46-2) yards.) A generic human should technically be knocked back 2 feet, 3 inches by the same blow; also less than a yard. (6/(10-2) yards.) |
|
|
|
|
|
|
#15 | |
|
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
|
Quote:
I also use HP as mass in all areas where mass should matter instead of ST. |
|
|
|
|
|
|
#16 | |
|
Join Date: Mar 2006
Location: Iceland*
|
Quote:
It's this aspect that I find is severely lacking in the RAW. A man-sized super trying to knock over a giant will not be aiming at his center mass if he can help it. And when I tried to use the collision rules to figure out how a PC flying at 80 mph could knock over a drawbridge after he had cut the chains that were holding it up (so that he need only start it moving and gravity would do the rest), I found them no help at all. Hitting a sheet of material standing precariously on one end didn't change the HP value and didn't make any difference to the collision rules. Needless to say, I made my own ruling. On the other hand, I don't like the collision rules being useless for much of what I would like them to do.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
|
|
|
|
|
#17 |
|
Join Date: Nov 2009
|
Knockback and hit location considerations...
Can one do 3 or 4 yards of knockback from a hit to the hand? Or at such extremes does that mean the hand is what flies that far? Heh. I have the image of someone with hefty hand DR getting kicked there and going flying hand-first...
__________________
Mythweavers PbP |
|
|
|
|
|
#18 |
|
Join Date: Jun 2010
Location: Dreamland
|
Which sadly means he doesn't move one bit in combat.
|
|
|
|
|
|
#19 |
|
Join Date: Mar 2010
|
|
|
|
|
|
|
#20 |
|
Join Date: Jun 2010
Location: Dreamland
|
Actually, on that note, since it's pretty close to a yard, I might try a house rule so that something close to pushing someone still has a chance to.
Another note, it seems really hard to knock back big things at all. Two giants with mauls might be able to knock the other back a yard or two at max, regardless of how big said giants are. EDIT: It occurs to me these might not actually be problems. What it amounts to is that the amount of damage for knockback to occur is more than enough to take someone out (over 1/2 HP). I honestly don't know how realistic this is, so maybe I'm fretting over nothing.
__________________
Last edited by kirbwarrior; 06-02-2012 at 10:08 PM. |
|
|
|
![]() |
| Tags |
| knockback |
|
|