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Old 05-29-2012, 09:37 PM   #81
Qoltar
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Default Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...

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Originally Posted by Captain-Captain View Post
Klingin raises tribbles
That situation has not happened yet - its the 2250s.

- Ed C.


Oh, its Klingon, not 'klingin'.
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Old 05-29-2012, 09:39 PM   #82
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Default Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...

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Originally Posted by Qoltar View Post
That situation has not happened yet - its the 2250s.
Klingons and tribbles seem to dislike each other prior to Troubles with Tribbles.
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Old 05-29-2012, 09:49 PM   #83
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Default Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...

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Originally Posted by malloyd View Post
...... When does the Federation start replicating uniforms anyway?
Not until the 24th Century (TNG/DS9 era)

My campaign is set in the late 2250s.

The TOS episodes/TAS stories are set between 2265 and 2271

The deckplans we use refer to Fabrication areas and reclamation areas of machinery. To me that means the ship has someone functioniung as a Quartermaster and also someone in Engineering or Operations who makes replacement uniforms or repairs damaged ones.


- ED C.
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Last edited by Qoltar; 05-30-2012 at 12:03 AM.
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Old 05-29-2012, 11:59 PM   #84
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Default Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...

Incomprehensible Silicon Based Being.

Super Godlike Powers Depend on Secret Hidden Energy Source.

Dependence: Planets. Daily (that is, must eat a planet every day).

Effects/Speed/Power Level Varies With Demands Of Plot.

Eh, that's all I've got for right now.

Luke
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Old 05-30-2012, 10:29 AM   #85
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Default Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...

OPH: relates to Federation crew as if they still behaved as one specific time and place in human history.
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Old 05-30-2012, 02:25 PM   #86
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Default Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...

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OPH: relates to Federation crew as if they still behaved as one specific time and place in human history.
How is that useful or believable for pre-generated and non-player characters?

- Ed C.
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Old 05-30-2012, 04:55 PM   #87
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Default Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...

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Originally Posted by Qoltar View Post
How is that useful or believable for pre-generated and non-player characters?

- Ed C.
I was just thinking of some of the more odd and memorable characters from the old show.
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Old 05-30-2012, 07:38 PM   #88
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Default Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...

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Originally Posted by Flyndaran View Post
I was just thinking of some of the more odd and memorable characters from the old show.
Are we talking about people like the guys on the Planet of the Hats here, or a specific recurring character?
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Old 05-30-2012, 07:46 PM   #89
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Default Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...

Has anyone mentioned:

Afraid of using a transporter? You could even up it to require the need for sedation to be able to go through a transporter.
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Old 05-30-2012, 07:48 PM   #90
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Default Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...

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Originally Posted by Gold & Appel Inc View Post
Are we talking about people like the guys on the Planet of the Hats here, or a specific recurring character?
I watched all the old episodes, but it's been quite a while. I may be making a bigger deal out of a couple of incidents than they really were.
I thinking Trelane, those two alien "witches", and the OK Corral ones.
Then there are main characters that always have some obsession with an easily identified, to us, period of earth history from the later series.
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