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#11 | |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Quote:
The problem is that Spaceships cheats... a lot... when it comes to SM+6 Habitats. A SM+6 Habitat should have 0.6 cabins, not the 1 listed in the book. That means that, technically speaking, a SM+5 Habitat shouldn't have 0.3 Cabins, it should have 0.2 if you follow the progression on the chart and disregard SM+6. The reason why I bumped SM+5 Habitats to 0.3 cabins is because the book already cheated at SM+6, so I continued with almost the same cheat at SM+5 and SM+4. If I made it so that 3x SM+5 Habitats give 1 whole Cabin you could then install one Steerage Cargo and get 5 tons of Cargo. Which is more than 3x SM+5 Cargo Holds give you, at 1.5 Tons each they only hold 4.5 Tons. I'm just not going to make Habitats any more "efficient" at SM+5 and SM+4.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 05-30-2012 at 03:39 PM. |
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| Tags |
| design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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