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Old 05-30-2012, 03:35 PM   #11
ericbsmith
 
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: GURPS Spaceships Design Spreadsheet

Quote:
Originally Posted by DaltonS View Post
That's odd. When I didn't check Streamlining with Force Wings, Air Performance 1 & 2 used the unstreamlined airspeed.

Notes 5, 6 and 7 were referenced in the system descriptions but were not described in the Design Switches, Features, & Notes section.
I'm unable to recreate the footnotes problem, and right now I don't think you're using RC3 anyway. The key that tells me this is that in RC3 Habitat Locations now include a [#] location marker, for instance you'd have something like Center [3] to denote Center Hull section [3]. Your ship simply lists Front/Center/Rear, which I did away with in RC3. Additionally, I believe I fixed the Force Wings issue in RC3. The fact that both are giving you issues suggests that you aren't using the latest version.

Quote:
Originally Posted by DaltonS View Post
Also note that I had to use 3 SM+5 plus 1 SM+4 Habitats to fit a full cabin in each of the Center and Rear hull sections. According to SS7 p5.
The problem is that Spaceships cheats... a lot... when it comes to SM+6 Habitats. A SM+6 Habitat should have 0.6 cabins, not the 1 listed in the book. That means that, technically speaking, a SM+5 Habitat shouldn't have 0.3 Cabins, it should have 0.2 if you follow the progression on the chart and disregard SM+6. The reason why I bumped SM+5 Habitats to 0.3 cabins is because the book already cheated at SM+6, so I continued with almost the same cheat at SM+5 and SM+4. If I made it so that 3x SM+5 Habitats give 1 whole Cabin you could then install one Steerage Cargo and get 5 tons of Cargo. Which is more than 3x SM+5 Cargo Holds give you, at 1.5 Tons each they only hold 4.5 Tons. I'm just not going to make Habitats any more "efficient" at SM+5 and SM+4.
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Last edited by ericbsmith; 05-30-2012 at 03:39 PM.
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