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#11 |
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Join Date: Jun 2006
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Quirks are easier. Some I can recall OTTOMH from my space games that ought to work OK in Trek too.
Never takes shore leave (always volunteers for the anchor watch) Always trying to build a paper trail to defend myself at the "inevitable" court martial I'm sure the department head is trying to set me up for (quirk level Paranoia) Refuses to leave duty station in a crisis (sounds like a virtue, good for fatigue penalties in a long crisis, or drawing an insubordination charge) Hates laser launches and always trys to arrange an alternate interface (ST equivalent is probably hates shuttlecraft or transporters) Insists on carrying an obsolete issue weapon from his early service rather than the current issue gun (would go nicely with a Weapon Bond) Frequently quotes "Ancient Californian Proverbs" (which the player had great fun making up, not really serious enough to be an OPH, but...) Refuses to eat non-kosher food (not to be invited to diplomatic dinners!) Collects folk music - will take any reasonable opportunity to slip off and record the local performers. (I do appreciate players who provide plot hooks to pull them into side adventures) Mildly allergic to the standard laundry detergent - hand washes his own clothes, when absolutely necessary. When does the Federation start replicating uniforms anyway?
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-- MA Lloyd |
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| Tags |
| quirks, star trek |
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