|
|
|
#11 |
|
Join Date: Dec 2011
|
|
|
|
|
|
|
#12 |
|
Join Date: Nov 2008
Location: Yukon, OK
|
YOu could also apply the Threshold enhancements to your Adept advantage instead of the default where they are applied to Magery.
So your base is 0, Ritual Adept gets a base level and recovery and the enhancements for more powerful mages. I kind of like that, though I would apply it to yet another advantage |
|
|
|
|
|
#13 |
|
Join Date: Dec 2011
|
First of all, what's "Realms"? Second of all, what's RPK? And third of all, yes. "Regular System" does in fact equal "GURPS Magic".
|
|
|
|
|
|
#14 |
|
Join Date: Nov 2009
Location: Oregon
|
In that case, you may need to increase the Thresh and RR. Threshold magic compares pretty evenly with normal Fatigue-based magic, in terms of energy available; you can cast bigger spells occassionally, but it takes much longer to recover from casting. RPM spells typically cost several times as much energy to achieve the same effect, made possible because Energy Gathering lets them accumulate all that, with sufficient skill. If you're getting rid of Energy Gathering, you really have to increase the other energy available, or simply reduce the cost of all rituals.
|
|
|
|
|
|
#15 | |
|
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Quote:
RevPKitty a poster and coauthor of RPM if I'm not mistaken.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
|
|
|
|
|
|
#16 |
|
Join Date: Dec 2011
|
|
|
|
|
|
|
#17 | |
|
Join Date: May 2008
Location: CA
|
Quote:
He's also the assistant line editor for all GURPS products. |
|
|
|
|
|
|
#18 | |
|
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Quote:
Then I'm glad that I suffixed my knowledge with, "if I'm not mistaken".... because I was. Yeah for avoiding definitive statements.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
|
|
|
|
|
|
#19 |
|
Join Date: Jun 2006
Location: Between.
|
An interesting option might be to use energy gathering to pay for the cost of Lesser effects and use Threshold to pay the extra cost associated with Greater effects. You might want to decrease the multipliers for Greater effects by 1 to balance this out. This gives the feel of "minor" magics being fairly safe while "major" magics carry an... interesting set of risks.
Or you could also mesh them quite well by saying that the costs of RPM are payed through Threshold style costs, but that these costs can be reduced on a one for one basis by gathering energy. Then it's all a matter of the mages picking their poison as it were.
__________________
Sometimes the appropriate response to reality is to go insane. Philip K. Dick, Valis |
|
|
|
|
|
#20 | |
|
Join Date: Apr 2009
Location: South Shore-ish, MA
|
Quote:
So. Since you do, in fact mean "GURPS Magic" i just wanted to reinforce that you should make sure that you get the ok from your GM. Reason I bring it up is because Ritual Path Magic (Like Realms style magic) is pretty open-ended, and thus a bit (or a LOT) more work for the GM, since hypothetically, the caster can cast almost anything as a spell. If your GM is allowing "GURPS Magic" and "GURPS Magic" + Threshold, allowing RPM is (potentially) adding a lot of complexity to their magic system. Just worth mentioning, I figure. Last edited by Wraithe; 05-29-2012 at 08:02 PM. |
|
|
|
|
![]() |
| Tags |
| ritual path magic, threshold limited |
|
|