Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-29-2012, 05:58 PM   #11
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...

Quote:
Originally Posted by Gold & Appel Inc View Post
Sure, but when is it not appropriate in Trek?
  • Personnel are on liberty or leave.
  • Personnel are on a diplomatic mission and weapons will be non-productive.
  • Personnel are infiltrating a primitive society with some risk of search by locals.
  • Non-security personnel are on ship during normal (non-battlestations) operations.
sir_pudding is offline   Reply With Quote
 

Tags
quirks, star trek


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:04 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.