Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-29-2012, 04:59 PM   #11
Qoltar
Pike's Pique
 
Qoltar's Avatar
 
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
Default Re: G:STAR TREK , Need 'Trek-specific' Disadvantages and Quirks...

Quote:
Originally Posted by Ashtagon View Post
This really ought to be a signature gear perk. Carrying around both of these items is simply common sense, given the usual Star Trek fare of adventures.
No, they're not.

Watch the majority of the TOS episodes - the crewman are not walking around corridors with phaser sidearms worn 24/7, they also are not shown with communicators on their belts in every shot.

Those tools tend to be issued or handed out right before a landing party mission.

If you remember - there were wall spott intercom things every few metters on the ship. (On the earlier times set "ENTERPRISE" as well)

Heck, compare it to REAL LIFE currently - not everyone carries around a cell phone and personal sidearm 24/7 - which is the equivalent of what we are talking about. My cell phone is only 'on' or with me when I intend to leave the house for more than 15 minutes.

- Ed C.
__________________
Take me out to the black
Tell them I ain't comin' back
Burn the land and boil the sea
You can't take the sky from me....


A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html
Qoltar is offline   Reply With Quote
 

Tags
quirks, star trek


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:04 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.