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#101 |
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Join Date: Apr 2010
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the Amtrak Wars had a nice setting for a closed community regime, but they also went outside, though with another locked community, a land battle train
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#102 | |
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Join Date: Aug 2007
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Since an artificial ecosystem on a generation ship is going to depend on many machines such as pumps for air and water plus srtificial sunlight it is not likely to achieve un-machine-like levels of self-reliance.
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Fred Brackin |
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#103 | ||
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Join Date: Feb 2007
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The hard part is that sex (as part of the general pattern of male/female relations) is psychologically and culturally explosive. When we look closely, we see that a significant part of the cultural structure of earthside societies exists precisely to regulate sexual matters into channels that let the society survive and function. With the smaller margins for error and higher social 'tension' of a genship's population, this will be a major issue. You are not likely to see the sexual tropes of the modern weathly West in play on a genship. There are various forms it could take, but all of them will be fairly restrictive. Easy marriage, easy divorce, 'sex is a private matter', those wouldn't work on a genship unless it was gargantuan and carried an immense population. It certainly wouldn't work on a genship that could be built at TL8 or even TL9. Quote:
Realistically, a genship probably will be so organized that most people are busy most of the time with something, even if it's only make-work. There are various reasons for this. One is that constant practice keeps skills up and ready to use in the event of an emergency, when they have to be ready right then. If you want every adult or near-adult member of the complement to be as capable as possible, you'll cross-train them as well. Another reason is that 'idle hands are the Devil's workshop'. In a tight situation, one thing you do not want is people with a lot of time on their hands. That's why you could expect lots of work, if necessary consisting of make-work, to keep people occupied and out of mischief. Probably all the adult and near-adult members of the complement could expect to spend 90% or more of their waking hours involved in some sort of pre-planned activity. This would not necessarily be as onerous to them as it would seem to us, since it would be their familiar 'normal' throughout their lives. Still, the whole point (along with maximizing skills and knowledge base) would be to burn up most of the excess social energy that might otherwise become a danger to the mission and survival of the ship. Naval vessels are an example of one form that this can take. (BTW, on a genship 'near adult' would likely be very young by our standards, they wouldn't have the margin for error necessary for the long extended adolesence of modern rich Western countries. Childhood would necessarily be short.) Last edited by Johnny1A.2; 05-26-2012 at 11:41 AM. |
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#104 | |
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Join Date: Feb 2007
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Quote:
Culturally and skill-wise is a different issue, a bigger population helps a lot here, but again, if you've got the tech to make a viable genship, you can still get by with a relatively small population base, accepting that some skills and knowledge will be lost and have to be redeveloped later. (But that's true even with a population of hundreds of thousands, just less so.) Set against the advantages of a larger population is the offsetting cost of mass, and that mitigates for the smallest viable population you can get away with, just as the skills/genetic diversity issue presses for the largest. The choice of where to set the dial would depend on the available technology and resources. |
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#105 | |
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Join Date: Feb 2007
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Also, there are likely to be very limited margins of material and equipment that could be diverted to anything not mission related. It might well be true that Dr. Gzint could cut 500 years off the rest of the mission if he just had access to a few tons of platinum. How does it matter if that platinum is not available, or is absolutely required for other applications? |
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#106 | ||
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Join Date: Feb 2007
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From necessity, the tech will be in place to monitor the ship pretty extensively anyway, for safety reasons. That tech could easily be applied to keeping a fairly close eye on everyone pretty much all the time. The only real limiting factor is having someone to do the watching on the other end, which in turn depends on what your information tech can do. Add in the fact that with a relatively small population and nowhere 'outside' that anybody can go, you're going to get a small town sort of dynamic even with a population in the 100,000 range, 'everybody knows everybody', so to speak, and the rumor mill will churn. Don't expect privacy on a genship. You probably won't have it, or if you do it will be an artificial sort of privacy. Again that might not seem as onerous to the occupants who grew up with it as it would to us. Quote:
A genship could have a democracy of a sort, but there could be very little room for much real dissent and whoever was currently in power could not tolerate much dissent. You might end up with a sort of elective dictorship, or some other tightly organized form that included some democratic elements, but it won't be, it can't be, democratic in the familiar sense of a Western liberal democracy. Survival won't permit it. |
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#107 | |
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Join Date: Feb 2007
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Fairness and awareness don't count for much. A culture that shapes behavior in ways that support the survival of the ships, on the other hand, would be necessary. If we're looking for indicators of how such a culture might work, we should look to the closest things in real-world history to our hypothetical genship. This gives us: naval warships, monasteries, polar science outposts, isolated oasis communities and tribal hunter-gatherer groups, etc. Of them all, the monasteries might be the one that tells us the most about what would work and what would not. |
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#108 | |
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Join Date: Feb 2007
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Quote:
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#109 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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They could, depending on how big of a ship it is, hold the corpses for maybe a few years for social or forensic reasons. Too many murder mysteries involve killers trying to destroy the body before full examination. And if you get more than a couple of people, eventually someone will despise someone else enough to kill.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#110 | |
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Join Date: Mar 2011
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*Give or take a bit depending on what ship design you use. And the ship can be automated and run by AI, so we don't need to pay the crew, and even with only 40 launches the cost for the ship will be about 1$ per pound. |
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| Tags |
| brainstorm, generation ship, space, spaceships, ultra-tech |
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