|
|
|
|
|
#1 | |
|
Join Date: Feb 2012
|
Quote:
|
|
|
|
|
|
|
#2 | |
|
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Quote:
Let's say that you can trade -2 to ALL your own active defenses for +1 to an attack, and then you can: * Keep the +1 for accuracy * Trade -2 for +1 per die damage, or -1 for +1 per 2d * The usual -2 for -1 to your foe's defenses You may also trade * Take -2 to hit for ONE extra step. * Option: uncap that, and say it's -2 to hit for every extra step, or -2 to hit for every 20% of your encumbered Move. This may be unbalanced. It makes a full Move-and-Attack -10 to hit; but say you combine this with -10 to your defenses for +5 to hit, it makes a normal person's 100% Move -5 to hit. The usual AoA (Double) would then be subsumed into the Rapid Strike rules.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
|
|
|
![]() |
| Tags |
| combat, martial arts |
|
|