Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-25-2012, 02:51 PM   #21
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Accessory vs Power

Ryan, Bruno, thanks. I see now I completely misread what RPK said.

Sorry RPK.
Figleaf23 is offline   Reply With Quote
Old 05-25-2012, 03:20 PM   #22
Mailanka
 
Mailanka's Avatar
 
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: Accessory vs Power

Hmmm, I've wondered this often regarding cybernetics. The implant computer is one point (actually 6, because you gain photographic memory, though I'm not clear why this is separated out). While I'll grant that this is a tiny computer, as it increases in complexity, you can gain access to things like targeting programs and augmented reality for +1 to vision. These are not non-combat bonuses (though one can argue that a flashlight gives "combat bonuses" in a similar fashion).

But then we flip to implant radios, and those are designed the actual telecommunication advantage, not an accessory (Radio). Why not? Why design it with an advantage and not an accessory? It would seem to me, especially in an ultratech setting, that a radio is less powerful than a computer, and yet the radio costs more.

I don't really follow the logic of this. Why accessory(tiny computer) but not accessory(radio)?
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars.
Mailanka is offline   Reply With Quote
Old 05-25-2012, 03:24 PM   #23
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Accessory vs Power

Quote:
Originally Posted by Figleaf23 View Post
The result would be you can build a godlike being for very few points at TL10.

Forcefield projector (but not a projector, just the effect)[1]
Morphing armor (but not armor, just the effect) [1]
Onboard battlecomp (but not a computer, just the effect)[1]
Grav flight-belt (but not a belt, just the effect)[1]
...
". . . provides minor, noncombat benefits not otherwise covered by a specific advantage." (p. B100)

The first two clearly provide combat benefits. The fourth provides benefits that are far from minor.

Not all technological devices count as "minor." A flashlight, a shovel, a siren, a vacuum cleaner, and the like are modestly priced and provide benefits that are smaller than the most nearly equivalent advantages. I'd allow the computer, since Transhuman Space treats having a computer as part of one's physical makeup as a perk, but the battle software's a different story.

Bill Stoddard
whswhs is online now   Reply With Quote
Old 05-25-2012, 03:27 PM   #24
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Accessory vs Power

Quote:
Originally Posted by Mailanka View Post
I don't really follow the logic of this. Why accessory(tiny computer) but not accessory(radio)?
Because there exists no advantage that gives you the ability to run programs like word processing software, but there does exist an advantage which gives you radio communication. (There is an advantage that gives you the ability to run skills-as-programs.)
Sunrunners_Fire is offline   Reply With Quote
Old 05-25-2012, 03:43 PM   #25
Mailanka
 
Mailanka's Avatar
 
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: Accessory vs Power

Quote:
Originally Posted by Sunrunners_Fire View Post
Because there exists no advantage that gives you the ability to run programs like word processing software, but there does exist an advantage which gives you radio communication. (There is an advantage that gives you the ability to run skills-as-programs.)
Okay, sure, but there's also an advantage that gives you the ability to shine light on things (create light), but we still treat that as an accessory.

So it's not enough that an advantage doesn't exist, it needs to be sufficiently minor that it's not worth much, but in a setting where everyone has cell phones and comm systems, why isn't having one implanted an accessory.

Make a different one: Implanted time-piece: Accessory (Watch) or Absolute Timing?

Keeping in mind that tiny computer is WAY more useful than a watch.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars.
Mailanka is offline   Reply With Quote
Old 05-25-2012, 03:45 PM   #26
lexington
 
Join Date: Jan 2010
Default Re: Accessory vs Power

Quote:
Originally Posted by Mailanka View Post
Okay, sure, but there's also an advantage that gives you the ability to shine light on things (create light), but we still treat that as an accessory.
The justification there was that "flashlight" is such a heavily limited version of "create light" that it should just be a perk.
lexington is offline   Reply With Quote
Old 05-25-2012, 03:59 PM   #27
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Accessory vs Power

Quote:
Originally Posted by whswhs View Post
". . . provides minor, noncombat benefits not otherwise covered by a specific advantage." (p. B100)

The first two clearly provide combat benefits. The fourth provides benefits that are far from minor.

Not all technological devices count as "minor." A flashlight, a shovel, a siren, a vacuum cleaner, and the like are modestly priced and provide benefits that are smaller than the most nearly equivalent advantages. I'd allow the computer, since Transhuman Space treats having a computer as part of one's physical makeup as a perk, but the battle software's a different story.

Bill Stoddard
Indeed. As noted to another poster, I incorrectly conflated another concern into those examples.
Figleaf23 is offline   Reply With Quote
Reply

Tags
accessory, powers

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:06 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.