Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-25-2012, 02:00 PM   #11
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Accessory vs Power

Quote:
Originally Posted by Figleaf23 View Post
That description makes it a classic example of Perk-creep, IMO.




Actually, per B100:

"Your body incorporates a tool or
other useful gadget (e.g., a siren or a
vacuum cleaner)..."

What makes it only a Perk is that it's really not much better than buying an object that you hold in your hand or clip to your gear.
Maybe so, but it is quite definitely crept from that definition. PU2 and PP both use it for powers that are roughly equivalent to incorporating a tool or gadget.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 05-25-2012, 02:01 PM   #12
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Accessory vs Power

Quote:
Originally Posted by Rev. Pee Kitty View Post
For both, the former is not GURPS-legal while the latter is. :)
No, it's not.

{EDIT -- Ignore this post ... I misunderstood what I was replying to.}

Last edited by Figleaf23; 05-25-2012 at 02:51 PM.
Figleaf23 is offline   Reply With Quote
Old 05-25-2012, 02:06 PM   #13
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Accessory vs Power

Quote:
Originally Posted by Ulzgoroth View Post
Maybe so, but it is quite definitely crept from that definition. PU2 and PP both use it for powers that are roughly equivalent to incorporating a tool or gadget.
The result would be you can build a godlike being for very few points at TL10.

Forcefield projector (but not a projector, just the effect)[1]
Morphing armor (but not armor, just the effect) [1]
Onboard battlecomp (but not a computer, just the effect)[1]
Grav flight-belt (but not a belt, just the effect)[1]
...
Figleaf23 is offline   Reply With Quote
Old 05-25-2012, 02:25 PM   #14
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Accessory vs Power

Quote:
Originally Posted by Figleaf23 View Post
No, it's not.
I have no idea what you mean here. Please expand, because unless you're saying a Melee attack isn't legal, or buying Enhanced Defenses isn't legal, I can't figure out what you're trying to say.

If that IS what you're trying to say, you're kind of wrong.

EDIT: If you're going for some kind of double negative thing saying that "Accessory: Shield" is legal, you're also wrong :)

Quote:
Originally Posted by Basic Set
Accessory 3 1
Your body incorporates a tool or
other useful gadget (e.g., a siren or a
vacuum cleaner) that provides minor,
noncombat benefits
not otherwise
covered by a specific advantage.
Emphasis mine.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 05-25-2012, 02:33 PM   #15
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Accessory vs Power

Quote:
Originally Posted by Figleaf23 View Post
No, it's not.
Weapons are not permitted as accessories, you know.
Quote:
Originally Posted by Figleaf23 View Post
The result would be you can build a godlike being for very few points at TL10.

Forcefield projector (but not a projector, just the effect)[1]
Morphing armor (but not armor, just the effect) [1]
Onboard battlecomp (but not a computer, just the effect)[1]
Grav flight-belt (but not a belt, just the effect)[1]
...
Well, except that at least some of those are not allowed as accessories (armor is excluded, isn't it?), I really have to go with sure-and-why-not?

The computer is basically standard in THS, but may not do some of the things you're presuming it would (and it needs to be loaded with software). The belt might work if it's allowed.

If anything I'd lean to calling the high actual-rules point cost of the field projector and armor are the problematic bit, not the cheapness of being able to have the stunning abilities that are available to basically anyone at no point cost.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 05-25-2012, 02:40 PM   #16
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Accessory vs Power

Quote:
Originally Posted by Figleaf23 View Post
What makes it only a Perk is that it's really not much better than buying an object that you hold in your hand or clip to your gear.
I believe "flashlight built into hand" an an Accessory perk is balanced with "can project beam of light from hand" as a power perk, since the former is subject to battery drain, breakage, etc. and the latter to whatever limitations your power normally suffers.
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Old 05-25-2012, 02:42 PM   #17
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Accessory vs Power

Quote:
Originally Posted by Bruno View Post
I have no idea what you mean here. Please expand, because unless you're saying a Melee attack isn't legal, or buying Enhanced Defenses isn't legal, I can't figure out what you're trying to say.
I am saying that a shield is disqualified as an Accessory because it contravenes the text.

The text says minor, non-combat benefits.

A shield violates both parameters where even one would be enough to rule it out.
Figleaf23 is offline   Reply With Quote
Old 05-25-2012, 02:45 PM   #18
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Accessory vs Power

Quote:
Originally Posted by Figleaf23 View Post
I am saying that a shield is disqualified as an Accessory because it contravenes the text.

The text says minor, non-combat benefits.

A shield violates both parameters where even one would be enough to rule it out.
Yes, and that's exactly what Reverend said. He said neither Accessory was valid, while both powers were valid.

So I'm still not sure what's going on.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 05-25-2012, 02:45 PM   #19
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Accessory vs Power

Quote:
Originally Posted by Figleaf23 View Post
A shield violates both parameters where even one would be enough to rule it out.
Which is exactly what you seemed to be disagreeing with. The Good Reverend was saying that Accessory: Knife and Accessory: Shield were illegal, while Cutting Attack and Defense Bonus+DR were legal. I think you have misparsed his statement.
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Old 05-25-2012, 02:48 PM   #20
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Accessory vs Power

Quote:
Originally Posted by Ulzgoroth View Post
... Well, except that at least some of those are not allowed as accessories (armor is excluded, isn't it?), I really have to go with sure-and-why-not?
Yes, I would think armor is excluded too, by the same text as shields and weapons. I was letting two discussions mingle by mistake.
Figleaf23 is offline   Reply With Quote
Reply

Tags
accessory, powers

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:06 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.