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#1 | ||
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Banned
Join Date: Apr 2008
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Quote:
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"Your body incorporates a tool or other useful gadget (e.g., a siren or a vacuum cleaner)..." What makes it only a Perk is that it's really not much better than buying an object that you hold in your hand or clip to your gear. Last edited by Figleaf23; 05-25-2012 at 01:41 PM. |
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#2 | |
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Join Date: Jul 2008
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 | |
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Banned
Join Date: Apr 2008
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Forcefield projector (but not a projector, just the effect)[1] Morphing armor (but not armor, just the effect) [1] Onboard battlecomp (but not a computer, just the effect)[1] Grav flight-belt (but not a belt, just the effect)[1] ... |
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#4 | |
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Join Date: Jul 2008
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Weapons are not permitted as accessories, you know.
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The computer is basically standard in THS, but may not do some of the things you're presuming it would (and it needs to be loaded with software). The belt might work if it's allowed. If anything I'd lean to calling the high actual-rules point cost of the field projector and armor are the problematic bit, not the cheapness of being able to have the stunning abilities that are available to basically anyone at no point cost.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#5 |
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Banned
Join Date: Apr 2008
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Yes, I would think armor is excluded too, by the same text as shields and weapons. I was letting two discussions mingle by mistake.
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#6 |
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Banned
Join Date: Apr 2008
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Ryan, Bruno, thanks. I see now I completely misread what RPK said.
Sorry RPK. |
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#7 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Hmmm, I've wondered this often regarding cybernetics. The implant computer is one point (actually 6, because you gain photographic memory, though I'm not clear why this is separated out). While I'll grant that this is a tiny computer, as it increases in complexity, you can gain access to things like targeting programs and augmented reality for +1 to vision. These are not non-combat bonuses (though one can argue that a flashlight gives "combat bonuses" in a similar fashion).
But then we flip to implant radios, and those are designed the actual telecommunication advantage, not an accessory (Radio). Why not? Why design it with an advantage and not an accessory? It would seem to me, especially in an ultratech setting, that a radio is less powerful than a computer, and yet the radio costs more. I don't really follow the logic of this. Why accessory(tiny computer) but not accessory(radio)?
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#8 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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The first two clearly provide combat benefits. The fourth provides benefits that are far from minor. Not all technological devices count as "minor." A flashlight, a shovel, a siren, a vacuum cleaner, and the like are modestly priced and provide benefits that are smaller than the most nearly equivalent advantages. I'd allow the computer, since Transhuman Space treats having a computer as part of one's physical makeup as a perk, but the battle software's a different story. Bill Stoddard |
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#9 | |
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Banned
Join Date: Apr 2008
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#10 |
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☣
Join Date: Sep 2004
Location: Southeast NC
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I believe "flashlight built into hand" an an Accessory perk is balanced with "can project beam of light from hand" as a power perk, since the former is subject to battery drain, breakage, etc. and the latter to whatever limitations your power normally suffers.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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| Tags |
| accessory, powers |
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