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Old 05-23-2012, 02:24 PM   #23
munin
 
Join Date: Aug 2007
Location: Vermont, USA
Default Re: Playable approximation for Buying a Spaceship

When one character pays points for a spaceship, they should have all of the advantages of being the spaceship's owner -- they get to make decisions about where the ship goes, what cargo or passengers it carries, etc. They might delegate day-to-day operation to a character who has paid points for skills appropriate to being ship's captain, but they're still the owner.

For a more team-based approach, the players could all chip in by being part-owners in an "organization" that owns the ship, by taking the Patron advantage at 6 or less with the Equipment enhancement. For example, if starting wealth at TL10 is $50k, then Patron (Powerful Organization; 6 or less; Equipment, +100%) [15] gets them co-ownership in "assets" worth up to $500M* (i.e., a spaceship). They get to use the spaceship, and, once per adventure on a 6 or less (each), they get some organizational benefit. If they decide that the organization should sell the ship (effectively dissolving the organization), they have to trade Patron points for Wealth points.

"Organizational benefit" might include an opportunity to use organizational assets (including people) to help you with a personal problem (gambling debts, a unique investment, applying social pressure, etc.), letting you make decisions for the duration of the adventure, an opportunity to set goals for the organization, etc.


* maybe use the partial wealth multipliers from GURPS Spaceships 2 for finer control of value? [10] gets you assets worth $50M, [11] for $100M, [12] for $200M, [13] for $300M, and [14] for $400M...

Last edited by munin; 05-23-2012 at 02:30 PM.
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