Quote:
Originally Posted by Peter Knutsen
As I've said before, and will say many times again: Why don't you just create the characters for the players. Why don't you decide what kinds of characters they are to play?
|
Um. I
do tell them what kinds of characters they are going to be playing
Example: "We're playing a Star Wars game set in the New Republic Era that is going to see a lot of space combat. Your characters are going to be a space-fighter unit which is part of an amoral mercenary company. Most everyone should have piloting skills, everyone should be combat-useful, at least one of you needs to be force-capable and its' suggested that you take a mix of humans, near-humans and aliens. If you don't have a ship of your own you are going to be left out of the action about half the time; custom fighter-class ships are encouraged. Once you have a concept going, sell me on it and we will refine it until we're both satisfied. Interested?"