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Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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For my GURPS: STAR TREK game I often make pre-generated characters who are already part of the ship's crew -or- NPCs that can serve as a player's character in a pinch for visiting players.
What I need are MORE Disadvantages and Quirks that are specific for the STAR TREK universe setting or make sense for it. To help frame the question or request better - my campaign takes place in 2259 in the same universe as the 2009 JJ Abrams version of STAR TREK. (So that means any TNG or DS9 references won't help at all) Any suggestions for more Disadvantages or quirks? - Ed C.
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
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| Tags |
| quirks, star trek |
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