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Old 05-21-2012, 09:13 AM   #21
sir_pudding
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Default Re: As a "holy grail" for RPM casters how would you make a raise dead spell?

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But it doesn't seem to reduce your "racial maximum" in that attribute, and since 4e made spending points to raise attributes after play starts cost the same as at character creation, you can sink points into it again to get it back to where it was.
Sure, but you're able to earn back that lost level in D&D too.
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Old 05-21-2012, 09:18 AM   #22
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Default Re: As a "holy grail" for RPM casters how would you make a raise dead spell?

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Sure, but you're able to earn back that lost level in D&D too.
But who wants to play a 6th level character when the rest of the party is 7th? Most players, myself included, would just roll up a new one at 7th level.

In gurps wildly different point totals can be played, but a sudden loss of 25 points will put a strain on the game
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Old 05-21-2012, 09:19 AM   #23
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Default Re: As a "holy grail" for RPM casters how would you make a raise dead spell?

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But who wants to play a 6th level character when the rest of the party is 7th? Most players, myself included, would just roll up a new one at 7th level.
I've never seen that happen. Usually if the character isn't going to be played they don't waste the money in the first place.
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Old 05-21-2012, 09:22 AM   #24
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Default Re: As a "holy grail" for RPM casters how would you make a raise dead spell?

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I've never seen that happen. Usually if the character isn't going to be played they don't waste the money in the first place.
Yes, but there are higher level spells that simply resurrect rather than bring back only most of the character. It's as useful in games I've played as the control mollusk spell.
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Old 05-21-2012, 09:26 AM   #25
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Default Re: As a "holy grail" for RPM casters how would you make a raise dead spell?

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Yes, but there are higher level spells that simply resurrect rather than bring back only most of the character.
True Ressurection is a 9th level spell. What do you do when you aren't 17th level yet?
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It's as useful in games I've played as the control mollusk spell.
There's no such spell in D&D, there is in GURPS.

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Old 05-21-2012, 09:31 AM   #26
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Default Re: As a "holy grail" for RPM casters how would you make a raise dead spell?

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Trues Ressurection is a 9th level spell. What do you do when you aren't 17th level yet?There's no such spell in D&D, there is in GURPS.
That's what I meant. I think every game has ridiculous near useless never used spells.
Either way, if the GM wants to allow it, there will be some way to bring a character back.
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Old 05-21-2012, 09:34 AM   #27
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Default Re: As a "holy grail" for RPM casters how would you make a raise dead spell?

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Most players, myself included, would just roll up a new one at 7th level.
Just about every GM/DM I've played with who was using Raise Dead in their game wouldn't let you do that, so good luck.

Depending on the edition of D&D, you might not even be able to refuse coming back from the dead. If you do refuse or if you do quit the character, getting to come back with a new PC at level 7 is hardly a right. The particularly old-school tradition is to say your new PC is 1st level regardless of what the party level is at. Sometimes 2nd or 3rd if the GM is nice.

3e you start seeing GMs letting you come back at -1 or -2 levels below the party because the challenge rating system gets even worse than usual with really mixed party levels, but in 3e you also start having "Negative Levels" which can be cured off the character. And you have wizards regularly enchanting things with their experience points, so there's often slightly irregular party XP totals anyways.

in 4e it's a moot point, you're just at a penalty to everything rolled on a D20 for three game-days.
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Old 05-21-2012, 09:34 AM   #28
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Default Re: As a "holy grail" for RPM casters how would you make a raise dead spell?

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It's as useful in games I've played as the control mollusk spell.
You're underestimating the squids. This is a trivial matter in our world, but in fantasy, it can be deadly.
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Old 05-21-2012, 09:38 AM   #29
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Default Re: As a "holy grail" for RPM casters how would you make a raise dead spell?

In the last D&D game I ran, three party members were Raised. 9th level Clerical spells weren't available in the setting for love or money (it was Eberron). Players sucked it up. If they had made a new character it would have been at one level less anyway.
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Old 05-21-2012, 09:38 AM   #30
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Default Re: As a "holy grail" for RPM casters how would you make a raise dead spell?

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Just about every GM/DM I've played with who was using Raise Dead in their game wouldn't let you do that, so good luck.
...
If the GM doesn't want me to play in their games, then that's their decision.
I've never played with a GM that didn't care about group cohesion or keeping characters equal in ability.
But everyone's different. I, and those I've played with, would simply find another GM.
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