Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-19-2012, 09:23 AM   #22
dataweaver
 
dataweaver's Avatar
 
Join Date: Aug 2004
Default Re: TL9 Antimatter pion rockets

How do magnetic sails stack up? My understanding is that they'd be less dependent on social engineering, as you put it; there's also the fact that the force that they generate falls off more slowly than it does for lightsails, making them more attractive for outer-system maneuvering. The only downside I know of is that they can't exceed the speed of the solar wind, putting an absolute upper cap on how fast they can travel through interstellar space.

(I'm not quite so fond of plasma sails; while they apparently get better performance characteristics than magnetic sails, the need to replenish the plasma that leaks out pretty much kills them as a "fuelless propulsion system". But maybe I'm wrong?)
dataweaver is offline   Reply With Quote
 

Tags
antimatter, hard sf, spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:51 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.