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#11 |
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Join Date: Dec 2007
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#12 | ||
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Join Date: Jul 2005
Location: Jeffersonville, Ind.
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More generically, decide how much you want ships to cost, find a divisor to make the Spaceships price come into line with it, then apply consistently... or not and make certain types of vessel inexplicably cost significantly more than others despite similar specs. That might mean a SM+8 Hercules-class tramp freighter costs $50,000 while the SM+8 Plenty-class Fleet Replenishment craft somehow costs $7.6 million with minimal difference in specs. In my tramp freighter game I tend to reduce the price of the ship, then make the player buy it with the options in SS2. For military games I assume it's part and parcel with the player's Rank and role in the game (fighter pilots or "Honor Harrington" style games) or simply a backdrop (Star Trek style game where PCs are senior officers, but not the captain).
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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#13 | |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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Or, as in your divisor suggestion, you could simply read all Ms as Ks. If you balk at the idea of reducing prices of arbitrary items, how about increasing the spending power of money on arbitrary items? Your star freighter is still worth $100M, but when you spend bucks on spaceships, they become Space Bucks, worth a thousand times more than Planetside Bucks. It's completely unrealistic, but then so is the idea of your average slob owning his own spaceship. |
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#14 |
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Join Date: Mar 2005
Location: Schenectady, NY
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"Madness? Have you looked at this scan carefully, Doctor? At his face? It's love, in point of fact. Something a good deal more dangerous." (Firefly FTW!)
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#15 | |
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Join Date: Oct 2004
Location: Yorkshire, UK
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It is not his ship though, Simon did not spend his millions buying the ship. |
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#16 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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I've played with the idea of just making the spaceship cost 50 points, split between the players however they want. If one player wants to be sole owner he can pay all 50; if they want to be even partners they can split the cost evenly. If they want to let one person be "captain" but everyone else still has a say then the captain can pay Y points and everyone else pays X points, where Y > X.
It's completely arbitrary, but no less so than arbitrarily adjusting the cost of ships to allow one, or several, of the players buy one.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#17 |
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Banned
Join Date: Oct 2007
Location: Europe
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The Star Wars setting has been the same TL for thousands of years. There are a lot of spaceships around that are old but can be overhauled again and again.
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#18 | ||
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Join Date: Jul 2005
Location: Jeffersonville, Ind.
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__________________
The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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#19 |
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Join Date: Aug 2004
Location: traveller
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Neither did Mal. Best guess, based on in-context clues from the scripts, is that Serenity cost the equivalent of a hundred thousand current dollars. This is about what a surface ship of the same displacement and age might cost, but an order of magnitude less than a similar-size aircraft and perhaps two orders of magnitude less than its Spaceships analogue.
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#20 |
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Join Date: Jul 2008
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It probably did at times. But generally Rank comes with your hierarchy caring about your existence, so that still works.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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