Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-18-2012, 09:23 AM   #1
arconom
 
Join Date: Dec 2009
Default knockback vs trees

How does it work? Trees get ST + x vs knockback where x = ground ST?
arconom is offline   Reply With Quote
Old 05-18-2012, 09:33 AM   #2
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: knockback vs trees

In general, trees are firmly attached to the ground, and won't suffer "knockback" unless they are uprooted or shattered - ie, sustain enough damage to the roots or trunk to destroy them.
vierasmarius is offline   Reply With Quote
Old 05-18-2012, 09:34 AM   #3
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: knockback vs trees

Quote:
Originally Posted by arconom View Post
How does it work? Trees get ST + x vs knockback where x = ground ST?
I'd say that a tree would get its' ST vs KB, and immediately take collision damage as it is already anchored in a solid surface. You'd have to break the tree (or the ground!) prior to it suffering any other effects from KB.

By RAW, I'm not sure. I don't believe a tree would get any benefit from being anchored in the ground; though I admit I could be wrong.
Sunrunners_Fire is offline   Reply With Quote
Old 05-18-2012, 09:50 AM   #4
ClayDowling
 
ClayDowling's Avatar
 
Join Date: Jul 2007
Location: Ann Arbor, MI
Default Re: knockback vs trees

Just keep in mind that a tree's strength and hit points are going to be on a scale that GURPS isn't meant to deal with. If you're going to try to deal knockback level damage to a tree, you're going to need something the size of a semi truck, moving at great speed.

But nothing hits a tree hard enough to cause knockback and walks away from it. The aforementioned semi truck will be headed to the scrap yard for anything bigger than a sapling. A full grown oak, the truck is the one gonna be taking the knockback.

Unless you're dealing with godlike super heroes, this is best handled by narrative rather than RAW. And at that point you might be using the wrong system.
__________________
Online Campaign Planning
ClayDowling is offline   Reply With Quote
Old 05-18-2012, 10:40 AM   #5
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: knockback vs trees

If your running into the tree I would call it a collision.
If your trying to uproot the tree, or otherwise just do KNB I would add the trees ST plus the weight of each hex of ground its roots occupy.

EDIT: And Clay is right in that most of the time in a Non Supers setting this would be more of a narrative thing and not worth the effort to figure out.
However to allow for Supers, Uber Fantasy or HT (does an explosion do enough KNB for example) I tossed in my ideas.
Refplace is offline   Reply With Quote
Old 05-18-2012, 10:41 AM   #6
arconom
 
Join Date: Dec 2009
Default Re: knockback vs trees

Quote:
Originally Posted by ClayDowling View Post
... GURPS isn't meant to deal with...
... you might be using the wrong system...
BLASPHEMY!!!

When I do rules light, I use RISUS.
arconom is offline   Reply With Quote
Old 05-18-2012, 07:03 PM   #7
William
 
William's Avatar
 
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
Default Re: knockback vs trees

The tree's root system makes it count as a braced object, much as Breaking Blow can be non-cinematically used against things like boards. If you wish to use the extra detail, treat the tree as having suffered knockback but immediately collided with a solid object -- the ground its root system is clinging to -- doing, and suffering, additional collision damage. If the "collision" damage is sufficient to destroy the ground in which the tree is rooted, it breaks: the tree comes free.

To handwave it, give a small damage bonus for the damage done to the tree -- hitting unmoving, planted things is easier. Treat the damage bonus as also being done to the ground touching the tree, and when you figure the ground has suffered enough damage, the tree is uprooted.
William is offline   Reply With Quote
Old 05-18-2012, 07:06 PM   #8
Ulzgoroth
 
Join Date: Jul 2008
Default Re: knockback vs trees

An intact tree is best characterized as No Legs (Stationary). I believe that includes immunity to knockback.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 05-18-2012, 07:11 PM   #9
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: knockback vs trees

Quote:
Originally Posted by ClayDowling View Post
But nothing hits a tree hard enough to cause knockback and walks away from it.
My Netherlander friend who used to drive a Leopard II MBT disagrees. :-)
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Old 05-18-2012, 07:23 PM   #10
Lord Carnifex
 
Lord Carnifex's Avatar
 
Join Date: Oct 2005
Default Re: knockback vs trees

Quote:
Originally Posted by DouglasCole View Post
My Netherlander friend who used to drive a Leopard II MBT disagrees. :-)
Is that knockback or knockdown?
__________________
An ongoing narrative of philosophy, psychology, and semiotics: Et in Arcadia Ego

"To an Irishman, a serious matter is a joke, and a joke is a serious matter."
Lord Carnifex is offline   Reply With Quote
Reply

Tags
knockback, trees

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:41 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.