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#311 |
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Join Date: Feb 2012
Location: The Netherlands
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I would like that, could you inbox me when there is a free space?
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#312 |
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Join Date: Apr 2008
Location: New Hampshire
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Ok, here's the final draft of Siri, assuming you don't find anything amiss, Ulthar. For now, I will sit patiently and wait for Martel to fall asleep.
Syrik "Siri" Flaire Code:
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Name: Syrik "Siri" Flaire Gender: M Point Total: 200
Player: Dragyn Height: 5'9" Unspent Points: 0
Race: H Weight: 174lb
Size: 0 Hair: brown
Hand: R Eyes: blue
TL: 3 Age: 22
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BASIC ATTRIBUTES SECONDARY CHARACTERISTICS Thrust Damage: 1d-2
ST: 10 [+0] HP: 10 (10) [+0] Swing Damage: 1d
DX: 12 [+40] Will: 10 [-30]
IQ: 16 [+120] Per: 10 [-30] Basic Speed: 5.0 [-10]
HT: 10 [+0] FP: 10 (10) [+0] Basic Move : 5 [+0]
ENCUMBRANCE MOVE DODGE
None (0) = BL : 20 BM: 5 Dodge : 8 Current Enc (16.25lbs)
Light (1) = 2*BL : 40 0.8*BM: 4 Dodge-1: 7
Medium (2) = 3*BL : 60 0.6*BM: 3 Dodge-2: 6
Heavy (3) = 6*BL : 120 0.4*BM: 2 Dodge-3: 5
X-Heavy (4) = 10*BL: 200 0.2*BM: 1 Dodge-4: 4
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CULTURAL FAMILIARITIES
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LANGUAGES
Language Spoken Written Cost
Native Native Native [+0]
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REACTION MODIFIERS
Appearance: Average [+0]
Status: 0 [+0]
Reputations: None [+0]
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ADVANTAGES AND PERKS
Ritual Magery 3 [35]
Energy Reserve (Ritual Magic) 10 [30]
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DISADVANTAGES
Xenophilia (<9) [-15]
No Sense of Humor [-10]
Insomniac (Mild) [-10]
Honesty (<9) [-15]
QUIRKS
Sometimes casts spells at inappropriate times. [-1]
Morbid curiosity. [-1]
Has no sense whatsoever of fashion. [-1]
Devotee of Asheryne the Green. [-1]
Will not under any circumstance wear red. [-1]
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SKILLS
NAME Lvl/RSL [Cost]
Combat 17
Staff (DX/A) 14/+2 [8]
Knife (DX/E) 12/+0 [1]
Knife Throwing (DX/E 12/+0 [1]
Brawling (DX/E) 12/+0 [1]
Innate Attack (Beam) (DX/E) 13/+1 [2]
Innate Attack (Projectile) (DX/E) 13/+1 [2]
Outdoor Skills 15
Naturalist (IQ/H) 17/+1 [8]
Survival (Any) (IQ/A) 14/-2 [D]
Navigation (Land) (IQ/A) 15/-1 [1]
Navigation (Air) (IQ/A) 15/-1 [1]
Swimming (HT/E) 10/+0 [1]
Climbing (DX/A) 11/-1 [1]
Hiking (HT/A) 10/+0 [2]
Stealth (DX/A) 12/+0 [1*]
Social Skills 3
Diplomacy (IQ/H) 14/-2 [1]
Fast Talk (IQ/A) 15/-1 [1]
Interrogation (IQ/A) 15/-1 [1]
Savior-Faire (IQ/E) 12/-4 [D]
General Skills 14
Gardening (IQ/E) 16/+0 [1]
Herb Lore (IQ/VH) 14/-2 [2]
Musical Instrument - Flute (IQ/H) 15/-1 [2]
Pharmacy (Herbal) (IQ/H) 15/-2 [1]
First Aid (IQ/E) 16/+0 [1]
Gesture (IQ/E) 16/+0 [1]
Scrounging (Per/E) 10/+0 [1]
Throwing (DX/A) 11/-1 [1]
Aerobatics (DX/H) 12/+0 [4]
Magical Skills 56
Thaumatology (IQ/VH) 18/-1 [4]
Air (IQ/VH) 17/-3 [2]
Walk on Air (H/-3) 14/-3 [D]
Animal (IQ/VH) 18/-1 [4]
Shapeshifting (Eagle) (H/-6) 15/-3 [4]
Shapeshifting (Panther) (H/-6) 15/-3 [4]
Body Control (IQ/VH) 16/-3 [1]
Communication and Empathy (IQ/VH) 17/-3 [2]
Telepathy (H/-5) 12/-5 [D]
Earth (IQ/VH) 17/-2 [2]
Enchantment (IQ/VH) 12/-7 [D]
Fire (IQ/VH) 18/-1 [4]
Ignite Fire (H/-0) 18/+0 [D]
Warmth (H/-4) 14/-4 [D]
Fireball (H/-3) 15/-3 [D]
Food (IQ/VH) 17/-3 [2]
Create Food (H/-5) 13/-4 [2]
Gate (IQ/VH) 12/-7 [D]
Healing (IQ/VH) 17/-2 [2]
Recover Energy (H/-1) 16/-1 [D]
Minor Healing (H/-2) 15/-2 [D]
Major Healing (H/-3) 15/-2 [2]
Illusion and Creation (IQ/VH) 16/-3 [1]
Knowledge (IQ/VH) 17/-2 [2]
See Secrets (H/-5) 12/-5 [D]
Light and Darkness (IQ/VH) 16/-3 [1]
Invisibility (H/-6) 11/-5 [2]
Making and Breaking (IQ/VH) 16/-3 [1]
Meta-Spells (IQ/VH) 16/-3 [1]
Mind Control (IQ/VH) 16/-3 [1]
Sleep (H/-2) 14/-2 [D]
Movement (IQ/VH) 17/-2 [2]
Apportation (H/-0) 17/-0 [D]
Haste (H/-0) 17/-0 [D]
Deflect Missile (H/-1) 16/-1 [D]
Flight (H/-2) 15/-2 [D]
Hawk Flight (H/-3) 15/-2 [2]
Winged Knife (H/-2) 15/-2 [D]
Necromantic (IQ/VH) 12/-7 [0]
Plant (IQ/VH) 16/-3 [1]
Protection and Warning (IQ/VH) 17/-3 [2]
Shield (H/-0) 17/-0 [D]
Iron Arm (H/-4) 13/-4 [D]
Armor (H/-1) 16/-1 [D]
Umbrella (H/-1) 16/-1 [D]
Sound (IQ/VH) 16/-3 [1]
Water (IQ/VH) 16/-3 [1]
Create Water (H/-2) 14/-2 [D]
Weather (IQ/VH) 16/-3 [1]
* - improved default
Attributes 90
Advantages 65
Disadvantages -50
Quirks -5
Skills 105
Total 205
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Journeyman's Pendant (silver "rayed star" pendant on a chain, contains small gem
that used to be a 5-point powerstone)
Quarterstaff 4lb
Throwing Dagger x 2 .5lb
Long Knife 1.5lb
Sm Knife .5lb
Satchel (20 lbs gear) 1.5lbs
Personal Basics 1lb
First Aid Kit 2lbs
Wineskin (empty) .25lb
Scribe's Kit 2lb
Rations (x4) 2lb
Flute 1lb
Traveler's Clothing (worn)
Spoiler:
Spell Names Fireball - Vatrena Kugla "Fireball" Umbrella - Ostaje Suha "Remain Dry" Create Food - Cine Hranu "Make Food" Alarm - Gledati Kasnije "Waken Later" Major Healing - Iscijeli velike rane "Heal Large Wounds" Share Vitality - Daj mi svoju bol "Give me your pain" Rain of Stones - gledati pada stijena "Watch for falling rocks" Last edited by Dragyn; 06-12-2012 at 11:34 PM. |
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#313 |
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Join Date: May 2011
Location: high desert plains
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Flameman -- WIll do!
Dragyn -- I haven't finished cranking your numbers yet, but a couple variances in the skills have popped up. For 4 points, Herb Lore should be 15, yes? Flail is Hard, not Average -- that makes it 13. Flight is HT-based, not DX -- that makes it 10 (and before you ask, I do not allow the attribute substitution perk; if you want more maneuverability, take aerobatics). |
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#314 | |
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Join Date: Apr 2008
Location: New Hampshire
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Quote:
Here's the changes I made. Changed Flight to Aerobatics, moved 2 points from Herb Lore, now have Aerobatics-12 [4]. Siri really likes flying. Changed Flail-13 [8] and Bolas-12 [2] for Staff-14 [8], Knife-12 [1], and Knife Throwing-12 [1]. From Equipment, dropped the Bolas, added a Quarterstaff (which can be Fine for what it's worth), and added a Long Knife. I also juggled some points around in magic skills, mainly taking them from manuevers and putting them into college skills, which makes him a little more versatile on top of it all. Thanks to Lamech for the suggestion. Sorry for the mistakes.. I guess that's the danger of making a character while working. :) Last edited by Dragyn; 05-04-2012 at 01:34 PM. |
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#315 |
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Join Date: Apr 2008
Location: New Hampshire
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It would be amusing if the first thing I have to do in character is attempt a Great Healing on Rorik.
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#316 |
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Join Date: Apr 2008
Location: New Hampshire
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Prepare Game, Effective skill 14, Energy 2 (x3), Time to cast, 10 seconds.
:) |
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#317 |
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Join Date: Mar 2012
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#318 |
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Join Date: May 2011
Location: high desert plains
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Dragyn --
I finally got your info entered into GCA... I had to hand-crank some of the magic stuff; either I don't have the right gd4 or their version of Ritual spells is funky. Anyhow, after triple-checking everything, I come up with 106 points in skills & spells.... one of us is missing something somewhere... |
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#319 | |
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Join Date: Apr 2008
Location: New Hampshire
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Quote:
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#320 |
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Join Date: Apr 2008
Location: New Hampshire
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Well, I got 105. Not sure how that happened, but I'll fix it.
As for the further 1 point descrepancy, the only thing I can think of is possibly Stealth. I took the IQ default and then improved from there for 1 point. Did you do it that way? Not going by improving the default would have cost 2 points. Not sure what change I will make to fix the skills, will let you know later tonight. |
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