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Old 05-10-2012, 07:53 AM   #15
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: [HT] Full-Auto weapons and RoF #!

Quote:
Originally Posted by apoc527 View Post
It bothers me less for UT guns, but there is a definite "issue" of players rapid firing to the bonuses. You see semi auto, sure, but in terms of burst sizes, you tend to only see 5, 9, and 13 round bursts, all designed to be the minimum ammo usage to get the next highest RoF bonus.
My players are better behaved than this - they use 5, 10, or 'all of them' for their burst sizes. I'm happy with letting even not very skilled players have precise control as long as the players don't use it to game the break points, because 1) it saves on rolling and calculation time, and 2) in the end the ammo consumption is likely to end up the same anyway.
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