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#11 | |
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Join Date: Jan 2006
Location: Ottawa, Canada
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Quote:
As to MG and LMG, the ! disappears in Ultra-Tech, and you even have a rifle with RoF 40 (the Gatling carbine). How does one ensure that when firing the Gauss Minigun (RoF 100), one can fire exactly 47 rounds on one turn, then 86 on the next, then 5 on the next? Even if you did add ! to the RoF - or as was pointed out used a High-Tech MG that already includes the ! - thereby giving you RoF 100!, all that means is a minimum of 25 rounds when fired. So one could still fire precisely 47 rounds on one turn, then 86 on the next, then 25 to get the exact minimum. Brought back to the rifles, if you add ! as per the proposed rule provided here (which I do like, btw), than means a minimum of 2 to 3 rounds per turn, but you can still pick any number between 3 to 15, getting it exactly. Anyway, from a few of the responses, it seems to indicate that skill plays a roll. So the more skilled you are, the more precise you can be, to the point of ensuring exact accuracy? Even with a weapon with RoF 100!? I know, I'm probably being picky, but I just wanted to understand the realism with being able to get complete control of your exact RoF, which to me sounds impossible (I acknowledge having no gun experience whatsoever). And yes, I use the "hit MACRO for attack roll button" in my MapTools, which automates all the features I care to add, so it would take care of "actual RoF" very easily for my games. There would be no slowdown whatsoever for my games. That's why I don't mind looking into optional houserules for this. |
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| Tags |
| gun, high-tech |
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