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#21 | |
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Join Date: Dec 2007
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#22 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Defense 7: no mod, hit chance 0.837 Defense 8: deceptive-1, hit chance 0.763 Defense 9: deceptive-1, hit chance 0.677 Defense 10: deceptive-1, hit chance 0.574 Defense 11: deceptive-2, hit chance 0.470 Defense 12: deceptive-2, hit chance 0.380 Defense 13: deceptive-2, hit chance 0.289 Defense 14: deceptive-2, hit chance 0.206 Defense 15: deceptive-3, hit chance 0.143 Defense 16+: no mod, hit chance 0.109 |
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#23 |
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Join Date: Jan 2006
Location: Central Europe
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MA p. 112 disagrees, and the knight's Parry is just as good as his block anways, while the orc doesn't have to worry too much about sword cuts to a DR 4 HP 20 Unliving shield.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#24 |
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Join Date: Aug 2005
Location: Denmark
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#25 |
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Join Date: Sep 2004
Location: Canada
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There's other options too.
Stop attacking - and I don't mean just "stop taking the Attack action", I mean opt out of this little duel scenario. Disengage and try to take the fight to a better location, where your allies are waiting, or whatever. If the other guy isn't expecting it he WON'T be standing with a Wait ready to hamstring you, so you've got an advantage here for sheer unexpectedness. It works better if your mobility in general is better, though :D But if he's not Waiting, don't turn around and run away, that gives him the mobility advantage as you burn a whole bunch of movement points turning. Run past him - now he has to turn. You're risking a Trip if you have to go directly past him (or an Armed Interdiction if you allow that technique) but if you were deadlocked in the straight up fight you'll be just as deadlocked here if not more so. If you want to be risky/fancy, do a Move and Attack instead of just a Move. If you're highly mobile and fear the trip, go with All Out Defense (Dodge) instead. You won't get voted out of the knight club for staging a strategic retreat, I promise - and in this sense I really do mean a strategic retreat, not a polite term for running away. Running right past him is pretty ballsy anyways. Use Dirty Tricks. Fighting fair is for people who aren't going to die if they loose. Try to reflect the sun into his eyes, or maneuver things around so the sun is at your back, or make witty/crude comments to try and fluster him, or whatever seems appropriate for your character and resources at hand. Bring Friends is sort of a subset of Use Dirty Tricks if you're envisioning this as a one on one fight on an infinite white plane. But if you're envisioning this as a that duel on the infinite white plane, it's already a degenerate case.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#26 | |
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Join Date: Jul 2008
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#27 |
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Join Date: Sep 2004
Location: Canada
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If the two of you keep circle-strafing each other, it will certainly speed up the fight resolution.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#28 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#29 | |
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Join Date: Sep 2004
Location: Medford, MA
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#30 | |
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Join Date: Feb 2006
Location: Not in your time zone:D
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(for realists and the MEMAG is great if you don't live on a remote island)
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes Last edited by jacobmuller; 05-02-2012 at 02:44 AM. Reason: realistic examples |
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