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Old 05-01-2012, 12:45 AM   #1
apoc527
 
Join Date: Nov 2011
Location: Seattle, WA
Default Forget DF: what about normal melee combat tactics??

Ok, so my game night got canceled for what was going to be a beer & pretzels evening of DF. With the extra time, I simulated a quick duel between the Knight PC and the Orc Sergeant I am using from DFA1. The Knight was built on 150 points according to the DF on the Cheap.

Thus, the Orc and the Knight had weapon and shield skills of 14 each. How do two equally skilled combatants move a fight along?

With a Block of 11 and the 2 DB from their medium shields, both combatants had Active Defenses of 13 with the Block, about 13 with Parry (though the Orcs Unbalanced Axe would make that less useful) and fairly poor Dodges (due to encumbrance, though this affected the Knight more than the Orc). Getting through that level of defense is tough, I discovered, particularly when both fighters have equal skill making Feint not particularly effective.

AOA: Determined plus Deceptive Attack can work, but you leave yourself open to a potentially deadly counterattack. Committed Attack (Determined) is helpful for this, but the bonus translates to only a -1 on the enemy Active Defense.

Is this where running around behind someone is a good idea? How do I stop that? Does the faster person take the Wait maneuver? When do I use Stop Hits?

So, rather than "tactics" in the usual sense, I mean: how do I use the GURPS game mechanics to adjudicate standard DF melee combat without it taking FOREVER because everyone just Blocks or Parries every attack?

Thanks!

Edit: By way of explanation, this doesn't come up much in my current GURPS game, which is a TL7-9 Fallout/X-com hybrid. The utility of Block versus laser rifles and PDWs is nonexistent and thus everyone has to Dodge. Plus, with guns, you have to AOA (Determined) a lot more to use the sights and actually hit anything (thank you Tactical Shooting!). So, while there is a melee oriented PC, he tends to fight others who don't have shields and the melee training prevalent in fantasy or DF games.
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-apoc527
My Campaigns

Currently Playing: GURPS Banestorm: The Symmetry of Darkness

Inactive:
Star*Drive: 2525-Hunting for Fun and Profit
My THS Campaign-In the Shadows of Venus
Yrth--The Legend Begins
The XCOM Apocalypse

Last edited by apoc527; 05-01-2012 at 12:47 AM. Reason: Added info re current GURPS experience
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