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Old 04-21-2012, 10:31 PM   #13
The Rampant Gamer
 
Join Date: Mar 2012
Location: Colorado
Default Re: GURPS Spaceships Design Spreadsheet

Quote:
Originally Posted by Langy View Post
I've worked on these a bit (all the way down to SM+1, really), and they're relatively viable. You just need to change a few things around so they work properly. Never did get around to writing up the rules for 'em, though:/
Understandably you'd not be able to do much with Habitats at those sizes, but honestly, that's realistic. Are there other components (other than scaled down weapons) that need to have rules written for them to define what happens at SM+3 and lower? If we can have convincing SM+1 and even +0 "ships" we could be on our way to statting up missiles themselves as separate ships that we keep in a special hangar...
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design, game aids, gurpsland, program, sheet, spaceships, spreadsheet

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