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#1 |
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Join Date: Sep 2010
Location: Lancaster, CA
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Is Bardic Mind Control different from Psionic Mind Control 2 other the limitations of the power modifier? A player has suggested that the description of using Psionic Mind Control in combat implies that you could command a foe to hold still while you beat him to death without a resistance roll every second. I had interpreted it to be in the same category as attacking his friends. Self preservation seems to be more important that the moral dilemma of attacking an ally.
Thoughts? |
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#2 |
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Join Date: Nov 2011
Location: Lancaster, Ca
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DF 14 pg. 8 says that the victim of mind control only gets a quick contest resistance roll in each attempt to make him harm himself or his friends.
It then says that making him heal you, carry you, or *step between you and an attacker* do not give a resistance roll. Making a foe step in the way of an attacker clearly endangers him, you are making him allow harm to come to himself; using mind control to force someone to stand still would be no different. That's what it says about Psionic mind control anyways. In answer to your first question, I couldn't find a difference between Bardic and Psionic mind control in the books other than the way that they are activated. Last edited by Stix4armz; 04-19-2012 at 08:11 PM. |
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#3 |
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Join Date: Mar 2011
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You should be able to make someone give you their weapons, and armor then have them turn around and then brain them in the back of the head as hard as you can with a telegraphic all out attack. I would argue that they can probably defend themselves if they succeed on their (likely penalized) roll, and or knocked out or dead. Also they might end up surprised depending on the details of the mind control.
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#4 | |
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Join Date: Nov 2009
Location: Oregon
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But that's just my opinion, of course. The RAW seems to indicate that you can force them to do things that they know to be dangerous, without giving them an additional resistance check. |
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#5 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#6 | |||
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Join Date: Sep 2010
Location: Lancaster, CA
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If the target has any survival instinct at all, wouldn't it be "against his principles" to not defend himself against someone who is obviously trying to kill him? That's the equivalent to assisted suicide—in my mind, at least. In reference to Stix4armz's argument above, I think that the latin abbreviation "e.g." (examplis gratia, lit. "free example") implies that other plausible possibilities (examples) may exist, as opposed to "i.e." (id est, lit. "that is"), which would specify the possibilities explicitly. I'm really not trying to be a grammar snob, but this is an important distinction to make. Just because "allow harm to come to himself" is inequivalent to "harm himself" does not mean that it is automatically excluded from a list of possible causes for a fresh quick contest/resistance check. I digress. Quote:
I know I'm the GM and I can just make a call easily enough, but I'd like to be fair to the players, for future reference. So, to somewhat reiterate the question: When PCs are in combat, trying to kill DF monsters, when is it appropriate to require another quick contest to maintain control? |
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#7 | |
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Join Date: Aug 2004
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#8 | |
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Join Date: Feb 2011
Location: Cambridge, MA
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As far as making a guy freeze so you can kill him, I would probably allow it without another Quick Contest, on the theory that Mind Control blinds the victim to the fact that he and the Bard (or Mentalist) are enemies. But ultimately it's a flavor question. Maybe the PM should make a difference here somehow. Not sure how though. |
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#9 | |||
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Join Date: Sep 2010
Location: Lancaster, CA
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I understand that and the ramifications of the power modifiers. I should have clarified by saying that that portion of the initial question was originally from my player. His purpose in asking was because he was referring to the description of Mind Control from DF14, but the ability that is being used is the Bard Song advantage. I don't think the power modifier changes the primary effects of the advantage, but wanted to make sure I didn't miss something along the way. Quote:
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#10 | |
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Join Date: Dec 2010
Location: Seattle
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SPLAT
__________________
Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here. |
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