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Old 04-19-2012, 03:25 AM   #1
Onkl
 
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Default Psionic Powers - TK Grab

Hi guys

Please help me understand a rule on Psionic Powers p. 54 in the TK Grab section.

Quote:
Originally Posted by Psionic Powers p.54
If you know an appropriate skill (e.g. Judo for grabbing someone, Brawling for "punching" someone, Flail for wielding a chain), you may substitue an IQ-based roll for that skill, if better.
Let's say theres a DX 10, IQ 16 Psionic user. He's got 1 CP invested in Knife which gives him a skill level of 10 (DX/E). If I substitute IQ for DX he will have skill level 16 (Since Knife is an easy skill) when he wields the knife with TK Grab. Is that correct?

I just want to make sure that I understand correctly.

Thanks a bunch

Onkl
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Old 04-19-2012, 03:41 AM   #2
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Default Re: Psionic Powers - TK Grab

Yup, that's a correct interpretation of what that rule says.
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Old 04-19-2012, 03:55 AM   #3
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Default Re: Psionic Powers - TK Grab

Yeah, that's right. I would add that a Power Talent which covers the TK will also add to IQ for the purpose of using TK with other skills.
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Old 04-19-2012, 04:27 AM   #4
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Default Re: Psionic Powers - TK Grab

Quote:
Originally Posted by vierasmarius View Post
Yeah, that's right. I would add that a Power Talent which covers the TK will also add to IQ for the purpose of using TK with other skills.
Technically, that's not true when using GURPS Psionic Powers psi rules. In Psionic Powers, psi Talent explicitly adds to psi skills, nothing else. It's a simpler, more skill-focused approach to Talent.
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Old 04-19-2012, 06:11 AM   #5
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Default Re: Psionic Powers - TK Grab

Thanks a lot for your replies. This helped me a lot!

Cheers

Onkl
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Old 04-19-2012, 07:41 AM   #6
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Default Re: Psionic Powers - TK Grab

Quote:
Originally Posted by Onkl View Post
Thanks a lot for your replies. This helped me a lot!

Cheers

Onkl
Remember that you can always use the TK grab skill, that gets bonuses from talents, and while restricted to actions involving TK grab, is much more multipurpose.
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