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Old 04-17-2012, 05:09 PM   #4
ULFGARD
 
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Default Re: [DF] Non-Euclidean Architecture in dungeons questions.

Quote:
Originally Posted by sir_pudding View Post
Figures based on non-euclidean geometry are as easy to perceive as those based in euclidean geometry. A triangle drawn on a sphere is non-euclidean for example. Solving puzzles involving non-euclidean geometry might be tricky. Formally it is TL5 Mathematics, so you could give TL penalties when dealing with systems in without the fifth postulate.

What you actually seem to talking about is higher spatial dimensions, however. Really it ought to be flat out impossible for 3D beings to perceive anything other than the 3D portions of a higher dimensional object (just as it is for the Flatlander to perceive the height of a 3D object intersecting flatland). In DF I'd use Thaumatology or Hidden Lore (Elder Things) for attempts to model or predict the behavior of an n-dimensional object.
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If it's higher spacial dimensions, there still has to be some intersection. If so, then what it looks like might be perceivable by 3-D beings, though it might not make any sense. If it is completely invisible, though, then it is inherently unfair, as there isn't anything to discover it other than dumb luck. Though if it is an intersection to another slice of 3-space, then it is effectively a gate, and Detect Gate ought to be able to find it. Mathematics might do it. But I'd still think it would be a Hidden Lore skill (in keeping with DF).
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Last edited by ULFGARD; 04-17-2012 at 05:12 PM.
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