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#1 | |
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Join Date: Aug 2004
Location: Dayton, OH
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I would simply work out a simple formula for skill (of a navigator or computer) modified by the difficulty of the jump (NOT the physical distance of the jump!!) and the sophistication of the computer (if it is helping a navigator). Have the duration of the jump be a factor of their margin of success or failure. By focusing more on the difficulty of the jump (rather than the distance) provides the GM with endless wiggle room in which he can exercise dramatic license. If they succeed well, they arrive in time to gain an advantage (the bad guys don't know they're coming). If they don't succeed very well (or fail) they arrive too late and lose the advantage (the bad guys warn someone of their arrival). And it will all keep with that Star Wars feel of being inconsistent and nigh magical.
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A man said to the universe: "Sir I exist!" "However," replied the universe, "The fact has not created in me A sense of obligation." |
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#2 | ||
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World Traveler in Training
Join Date: Apr 2005
Location: Chicago, IL
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Which then is dependent on how Astrogation works. . .hence my interlinked questions. And BTW, I don't have an answer. . .I was just plugging for ideas. At this point, I might go with advanced computers (Complexity 7+) and parsing the galaxy into more managable "gazetteers" that the PCs might have to buy piecemeal for the areas they want to travel in/to. Astromechs would then hold pre-calculated jumps, and the older the calc is, the more of a penalty to Astrogation when the course plot is used.
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"People demand freedom of speech as a compensation for the freedom of thought which they seldom use." -- Kierkegaard http://aerodrome.hamish.tripod.com Last edited by Phaelen Bleux; 04-15-2012 at 03:41 PM. |
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| Tags |
| astrography, space, star wars |
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