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Old 04-14-2012, 01:41 PM   #1
sir_pudding
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Default Re: [Star Wars] Astrogation

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Originally Posted by Refplace View Post
Several fighters can jump into hyperdrive in the movies.
All fighters with hyperspace have Astromechs. At least according to the WEG rules, Astromechs aren't capable of calculating a new hyperjump but can hold preprogrammed settings for several jumps with known entry and exit points.
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Old 04-14-2012, 01:52 PM   #2
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Default Re: [Star Wars] Astrogation

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Originally Posted by sir_pudding View Post
All fighters with hyperspace have Astromechs. At least according to the WEG rules, Astromechs aren't capable of calculating a new hyperjump but can hold preprogrammed settings for several jumps with known entry and exit points.
Sure but the post I replied to was using Astromechs as a -2
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Old 04-14-2012, 02:22 PM   #3
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Default Re: [Star Wars] Astrogation

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Originally Posted by Refplace View Post
Sure but the post I replied to was using Astromechs as a -2
I'd say that plotting a new course without a navigation computer (not an Astromech droid) gets the full No Equipment penalties. All Astromechs do is save preplotted courses (or maybe make the last minute corrections needed to make those courses current).
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Originally Posted by Phaelen Bleux View Post
But in Attack of the Clones, Obi Wan was all bummed that the Jedi database had actually missed one planet in the whole of the galaxy. Sound like he expects the Jedi database to have that much info!
Unlike the usual problems of Star Wars not making much sense, this is actually trivial, IMO. Astronomical data isn't the same thing as Astronavigational data. If Astronavigation must account for all of these random variables and must be recalculated prior to jump then there really isn't a problem.

Last edited by sir_pudding; 04-14-2012 at 02:26 PM.
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Old 04-14-2012, 02:29 PM   #4
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Default Re: [Star Wars] Astrogation

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Originally Posted by sir_pudding View Post
All fighters with hyperspace have Astromechs.
Not true! The Rebel A-Wing lacks an astromech and is hyperspace-capable. The Imperial StarWing, TIE Advanced/x1 (Vader's fighter), TIE Defender, and Missile Boat also lack an astromech and can traverse hyperspace.

Not sure if those are calculated in the cockpit or just stored, though.
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Old 04-14-2012, 02:32 PM   #5
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Default Re: [Star Wars] Astrogation

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Originally Posted by tbrock1031 View Post
Not true! The Rebel A-Wing lacks an astromech and is hyperspace-capable.
I guess so, huh. More inconsistencies, I guess. The A-Wing is newer, though, so maybe it just has built-in capability?
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Old 04-14-2012, 02:44 PM   #6
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Default Re: [Star Wars] Astrogation

I think the easy way to handle this is just a case of Computer Operation.
Pretty common skill I would think and defaintely among pilots and then the better a computer you have the better and faster you can compute a course.
Now if your trying to do it without a computer that would be a M/VH skill and would get math talent bonuses and work faster with Lightning Calculator or Intuitive mathematician.
A Droid astromech would have the skill and advantages but a pilot would not need them, just his computer Op skill if using a computer rather then ordering an AI to do it.
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Old 04-15-2012, 09:05 AM   #7
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Default Re: [Star Wars] Astrogation

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Originally Posted by sir_pudding View Post
At least according to the WEG rules, Astromechs aren't capable of calculating a new hyperjump but can hold preprogrammed settings for several jumps with known entry and exit points.
That's no exactly true. In WEG they were per-programmed with a number of jumps for quick access, but they were capable of figuring out new routes (they had an Astrogation skill). They just weren't very good at it. Not at factory settings, anyway. R2-D2 had twice the skill than the standard Astromech. ;)
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