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Originally Posted by vicky_molokh
I wouldn't bother changing difficulty from whatever Basic Set offers. Instead, I would take a closer look at the range penalties to be employed for the rolls, and what Equipment Modifiers should be.
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Do range penalties generally apply to Navigation rolls? I could see using the Long-Distance modifiers for this, though it's not mentioned in the skill description. Of course, while that keeps terrestrial range penalties relatively modest, interplanetary and interstellar distances would still give oppressively heavy penalties.
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This is another one of those cases where it is unclear how exactly should Intuitive Mathematician behave.
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If Astrogation can be done with just a hyperspace chart and scientific calculator, then Intuitive Mathematics would count as basic equipment. If it's considerably more involved (requiring a computer to model the projected path and all nearby bodies in 4D, for example) then IM isn't sufficient, being Improvised Equipment at best.
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Originally Posted by David Johnston2
I don't agree. Interstellar Navigation with a charted route is a pretty routine task undertaken reliably by people who don't seem to have much of an education like Luke Skywalker and Han Solo. Hard mental skills usually require significant academic credentials.
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Agreed. The hyperspace mishaps that occur in the fiction all seem to come about from external factors, like damaged equipment, inadequate charts, and insufficient plotting time.