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Old 04-14-2012, 12:59 PM   #1
vierasmarius
 
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Default Re: [Star Wars] Astrogation

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Originally Posted by vicky_molokh View Post
I wouldn't bother changing difficulty from whatever Basic Set offers. Instead, I would take a closer look at the range penalties to be employed for the rolls, and what Equipment Modifiers should be.
Do range penalties generally apply to Navigation rolls? I could see using the Long-Distance modifiers for this, though it's not mentioned in the skill description. Of course, while that keeps terrestrial range penalties relatively modest, interplanetary and interstellar distances would still give oppressively heavy penalties.

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This is another one of those cases where it is unclear how exactly should Intuitive Mathematician behave.
If Astrogation can be done with just a hyperspace chart and scientific calculator, then Intuitive Mathematics would count as basic equipment. If it's considerably more involved (requiring a computer to model the projected path and all nearby bodies in 4D, for example) then IM isn't sufficient, being Improvised Equipment at best.

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Originally Posted by David Johnston2 View Post
I don't agree. Interstellar Navigation with a charted route is a pretty routine task undertaken reliably by people who don't seem to have much of an education like Luke Skywalker and Han Solo. Hard mental skills usually require significant academic credentials.
Agreed. The hyperspace mishaps that occur in the fiction all seem to come about from external factors, like damaged equipment, inadequate charts, and insufficient plotting time.
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Old 04-14-2012, 01:29 PM   #2
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Default Re: [Star Wars] Astrogation

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Originally Posted by vierasmarius View Post
Do range penalties generally apply to Navigation rolls? I could see using the Long-Distance modifiers for this, though it's not mentioned in the skill description. Of course, while that keeps terrestrial range penalties relatively modest, interplanetary and interstellar distances would still give oppressively heavy penalties.
Or you can declare that a 2-pc jump is +0, and use the Speed/Range Table, substituting parsecs for yards. Just an example. It's your campaign, some decisions have to be made.
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Old 04-14-2012, 07:08 PM   #3
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Default Re: [Star Wars] Astrogation

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Originally Posted by vierasmarius View Post

If Astrogation can be done with just a hyperspace chart and scientific calculator, then Intuitive Mathematics would count as basic equipment. If it's considerably more involved (requiring a computer to model the projected path and all nearby bodies in 4D, for example) then IM isn't sufficient, being Improvised Equipment at best.


.
Intuitive Mathematician outrates a scicntific calculator by several orders of magnitude. IM is capable of doing engineeering design work rathert hasn jsut simple (or even not quite simple) calculations.

Also, by example of AI characters and descriptions of how to do them, if you have IM, Photogrpahic Memory, Absolute Time sense and possibly Enhanced Time Sense you _are_ a computer either literally or figuartively.
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Old 04-14-2012, 08:20 PM   #4
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Default Re: [Star Wars] Astrogation

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Originally Posted by Fred Brackin View Post
Intuitive Mathematician outrates a scicntific calculator by several orders of magnitude. IM is capable of doing engineeering design work rathert hasn jsut simple (or even not quite simple) calculations.
Ah, looks like I got it mixed up with Lightning Calculator. Yeah, if a character is an Intuitive Mathematician, their brain basically is a computer, so that trait combined with accurate navigation charts is all that's needed.

Which does beg the question of why any droid brain capable of sentience might be incapable of Astrogation. Presumably it requires a higher Complexity than does AI - either because it's truly that difficult (in which case IM may still have trouble with it) or because the Complexity necessary for Star Wars AI is lower than the GURPS assumption.
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Old 04-14-2012, 08:22 PM   #5
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Default Re: [Star Wars] Astrogation

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Which does beg the question of why any droid brain capable of sentience might be incapable of Astrogation.
Lacking the requisite databases and interface hardware.
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Old 04-14-2012, 08:23 PM   #6
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Default Re: [Star Wars] Astrogation

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Originally Posted by vierasmarius View Post
Which does beg the question of why any droid brain capable of sentience might be incapable of Astrogation. Presumably it requires a higher Complexity than does AI - either because it's truly that difficult (in which case IM may still have trouble with it) or because the Complexity necessary for Star Wars AI is lower than the GURPS assumption.
They may simly lack the required database.
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Old 04-14-2012, 08:27 PM   #7
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Default Re: [Star Wars] Astrogation

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Originally Posted by David Johnston2 View Post
Lacking the requisite databases and interface hardware.
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They may simly lack the required database.
Well, that does make sense. =P
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Old 04-14-2012, 09:27 PM   #8
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Default Re: [Star Wars] Astrogation

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Originally Posted by vierasmarius View Post
Which does beg the question of why any droid brain capable of sentience might be incapable of Astrogation. Presumably it requires a higher Complexity than does AI - either because it's truly that difficult (in which case IM may still have trouble with it) or because the Complexity necessary for Star Wars AI is lower than the GURPS assumption.
Star Wars droids aren't software based AI, they are old-school science-fantasy robots.
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Old 04-14-2012, 10:03 PM   #9
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Default Re: [Star Wars] Astrogation

What got me started on this was the following rough calculation:
At 180 billion planets, with a small "why go here" blurb, I roughly said 0.00002 gig per system, or 3.6 million gig. At $100 per gig, a complete astrogation database to go anywhere in the galaxy cost $360 million!!!
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Old 04-15-2012, 04:24 AM   #10
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Default Re: [Star Wars] Astrogation

Hyperspace capable ships in Star Wars also seem to have some sort of sensor capability to detect at least objects of smaller asteroid size due to its mass affecting hyperspace and will drop out when sensing objects/gravity wells over a certain size.

How to be able to jump across the galaxy in a few hours without hitting any object in between do seem like pure magic, and adapting Star Wars space opera into a more "realistic" GURPS setting will require alot of work.
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