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#1 | |||
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Join Date: Nov 2009
Location: Oregon
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#2 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#3 | |
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Join Date: Aug 2007
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Also, by example of AI characters and descriptions of how to do them, if you have IM, Photogrpahic Memory, Absolute Time sense and possibly Enhanced Time Sense you _are_ a computer either literally or figuartively.
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Fred Brackin |
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#4 | |
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Join Date: Nov 2009
Location: Oregon
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Which does beg the question of why any droid brain capable of sentience might be incapable of Astrogation. Presumably it requires a higher Complexity than does AI - either because it's truly that difficult (in which case IM may still have trouble with it) or because the Complexity necessary for Star Wars AI is lower than the GURPS assumption. |
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#5 |
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Join Date: Dec 2007
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#6 | |
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Join Date: Nov 2008
Location: Yukon, OK
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#7 |
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Join Date: Nov 2009
Location: Oregon
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#8 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#9 |
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World Traveler in Training
Join Date: Apr 2005
Location: Chicago, IL
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What got me started on this was the following rough calculation:
At 180 billion planets, with a small "why go here" blurb, I roughly said 0.00002 gig per system, or 3.6 million gig. At $100 per gig, a complete astrogation database to go anywhere in the galaxy cost $360 million!!!
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"People demand freedom of speech as a compensation for the freedom of thought which they seldom use." -- Kierkegaard http://aerodrome.hamish.tripod.com |
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#10 |
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Join Date: May 2006
Location: Sweden
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Hyperspace capable ships in Star Wars also seem to have some sort of sensor capability to detect at least objects of smaller asteroid size due to its mass affecting hyperspace and will drop out when sensing objects/gravity wells over a certain size.
How to be able to jump across the galaxy in a few hours without hitting any object in between do seem like pure magic, and adapting Star Wars space opera into a more "realistic" GURPS setting will require alot of work. |
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| Tags |
| astrography, space, star wars |
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