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#11 | |
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Join Date: Nov 2008
Location: Yukon, OK
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That is why I feel that reference allows but not requires you to take the PM if you have a Cosmic enhancement but not require it. Just as taking the Cosmic PM does not require you to take a Cosmic Enhancement. However taking both if you take one is encouraged becasue of that discount. That works for me. Though I doubt many would take it just as a PM at that price. |
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#12 |
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Join Date: Jan 2005
Location: Japan
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If I were the designer, I'd throw Powers's "50% discount on other Cosmic" rule away, and redefine Cosmic power modifier as a meta-enhancement whose sole component is either "Cosmic, Defensive, +50%" or "Cosmic, Avoiding drawbacks, uncouterable by non-Cosmic countermeasure, +50%".
E.g., DR (Cosmic PM, +50%) works on Cosmic Irresistible attacks because this PM is actually Cosmic, Defensive, +50%. Invisibility (Cosmic PM, +50%) defeat mundane See Invisible because this PM is actually Cosmic, Avoiding drawbacks, undetectable with non-Cosmic See Invisible, +50%. And so on.
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Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
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#13 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#14 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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And now comes the $1m question, an innate attack with the cosmic power modifier that takes no roll required, no active defense allowed, and irresistible attack pays how much for the enhancements? +550% or +650%? In my games, it is clear that it is +650% as the discount on cosmic modifiers is only applied once, but it is certainly less than clear.
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#15 |
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Join Date: Jan 2005
Location: Japan
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Sorry? I don't see your point. Even in a campaign where the tier system isn't used, having Cosmic power modifier does mean "non-Cosmic countermeasures don't work".
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Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
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#16 | |
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Join Date: Dec 2007
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#17 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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You can't have Cosmic Powers without a tier system. Allowing them at all makes it a two tiered system at least. If you don't want that, don't allow Cosmic Powers.
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#18 | |
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Join Date: Jan 2005
Location: Japan
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Ah, I see your point. Then assume a (default) two-tier system. Game-mechanically, the effect of "being in the highest tier in two-tier system" is being immune to any non-Cosmic coutermeasure. This is too useful to be priced at "free".
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Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
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#19 |
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Join Date: Sep 2004
Location: Canada
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If you don't have any other Cosmic modifiers, just the power modifier, you still have a +50% cosmic on all your stuff.
On your defensive abilities, I'd say that makes them the standard +50% defensive cosmic - ie your defenses can't be bypassed by cosmic attacks. On all abilities, defense or non-defense, I'd say your abilities are ironclad against non-Cosmic attacks - your abilities can't be crippled, neutralized, static'd or whatever without the attacker having Cosmic. I'd
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#20 |
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Join Date: Dec 2007
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No, Surfer's powers are actually supposed to be an order above that of any regular super. That's represented with the cosmics on all of them.
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| corrosive damage, neutralize (cosmic) |
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