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Old 04-01-2012, 10:22 PM   #10
dataweaver
 
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Join Date: Aug 2004
Default Re: Challenge for settings:GURPS TOON

Quote:
Originally Posted by Refplace View Post
I think the metatrait helps bundle some of the advantages together for simplicity. So it has value even if not in a setting where your mixing normals and toons.
OK what about the various Toon worlds and such do we want to try to implement and can we separate them into various traits and rules?
Roadrunner and Wylie Coyote
Tom and Jerry
Daffy Duck
Darkwing Duck
Bugs Bunny

I dont think Scooby Doo really fits.
Animae is a whole different thing and has several types as well.
This is part of why I'm suggesting a slapstick combat system: by applying it judiciously, you could end up handling any or all of the above.

Quote:
Originally Posted by Refplace
What are some of the core features and which are just optional?

Not dying is core. Able to take a licking and come right back.
I'm not so sure about that. I recall at least on short featuring a guy who was so desperate to get into a vaudeville show that he mixed up a bunch of explosive chemicals, drank them, and swallowed a match. After the resulting explosion, the crowd went wild and the host asked for a repeat performance, to which the performer's ghost said that the only problem with the trick is that you can only do it once.

Quote:
Originally Posted by Refplace
Movement also pretty common.
Flesh Wounds are a good way to handle Stars vs. Extras.
Success also.
Odd skills.. Wildcard skills and the rules on them from MH could be attractive.
That can cover a lot of Schticks right there.
Wish I had a copy of Toon, or Goblins as was suggested but those long gone.

Edit: Ninjaed on the Wild Card :)
The core ability of the Toon is the ability to ignore the limitations imposed by reality if it's funny.
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