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#41 | |
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Join Date: Apr 2009
Location: South Shore-ish, MA
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The point people are making by saying this is that you're asking a settings specific (i.e.; a "Roleplaying In General") question in the GURPS forum. The answer you your original question is, therefore; Per RAW: The Prime Material Plane does not exist by default in DF. If you're using it your campaign, it's up to you to determine that. If it doesn't cause any effects - it's pure flavor/plot, and so, no rules effects. |
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#42 |
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Join Date: Sep 2004
Location: Upper Peninsula of Michigan
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I can't believe there's this much verbiage dedicated to whether the question was proper. It was clear what the poster was asking, and picked no one's pocket if there was a term of art shanghaied for the purpose, don't you think?
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#43 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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;) |
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#44 | |
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Join Date: Apr 2009
Location: South Shore-ish, MA
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It'd be kind of like me asking "Hey, I'm running a GURPS game set in the Bronze Age - what do you guys think motivated the Milesians to invade Eire?" (As god is my witness, no one actually answer this. :)) It's certainly no skin off anyones nose to said question(s) here - just maybe not as fruitful, since there're no GURPS crunchies involved. :) |
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#45 |
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Join Date: Dec 2007
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#46 | |
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Join Date: Jul 2006
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#47 | ||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Really, I don't see the point unless the campaign is going to feature player directed travel between different worldlines. in which having a homebase makes sense. Is it? I remain perplexed by these threads. He seems to be demanding that GURPS give hard answers to setting metaphysical questions that would somehow apply to all campaigns. He certianly doesn't accept, "it is setting dependent, do what thou wilt and have fun" as an answer. Perhaps I am misunderstanding him. Can you clarify it? RPG.net has even more, and seems to be a better place for AD&D cosmology. |
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#48 | |
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Join Date: Nov 2009
Location: GMT-5
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| Tags |
| dungeon fantasy |
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