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Old 04-01-2012, 05:24 AM   #15
ericbsmith
 
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: GURPS Spaceships Design Spreadsheet

Quote:
Originally Posted by Snoman314 View Post
Unless I'm doing it wrong, the ram-rocket option is not affecting the price. I've only tried it with the NTR engine.
It's possible I didn't hook up the cost increase. I'm away from home for a few days, so I'll check it out when I get back.



Quote:
Originally Posted by DemiBenson View Post
It looks like Ionizable Reaction Mass has the same cost as HEDM Rocket Fuel, which it shouldn't.
Reaction Mass has never been included in the cost of the Fuel Tank or ship. I can probably work something up for it though.

Quote:
Originally Posted by DemiBenson View Post
It also looks like there's a bit of wonkiness with counting up Power Points from smaller subsystems, and counting mps from smaller Fuel Tanks.
I've not seen anything wrong there. Do you have some examples? Note that with Fuel Tanks a smaller Tank is always counted as 1/3 of a larger one, even if the listed tonnage is not actually 1/3 of a larger one.

Quote:
Originally Posted by DemiBenson View Post
Aside from that, the new version 2 looks great! Is there a way to import a version 2 from one sheet to another in Open Office?
As I said, at this point I don't have any plans to. I'm not familiar enough with the OpenOffice macro language to make it work.
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design, game aids, gurpsland, program, sheet, spaceships, spreadsheet


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