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#1 |
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Banned
Join Date: Oct 2007
Location: Europe
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One possible world builder's decision is that the listed items have affinities for the spells they are listed for, and so if using a non-affinity item, the energy cost is higher.
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#2 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Which is an ideal I like it gest a more generalized version of Gems and Powerstones... sure you can make non gem powerstones the affininty means they turn out better as gems
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#3 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Just the other side to the suggestion of appropriate additions reducing energy in Thaumatology. Great for Cabal type games with decanic influences.
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| Tags |
| enhancements, items, spells |
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