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Old 03-30-2012, 11:05 AM   #1
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default GURPS Power-Ups 4: Enhancements

The basics can work
But some powers just have to
Go to eleven
— Some hack
After a bit of a pause in the GURPS release schedule and the GURPS Power-Ups series, e23 is proud to present GURPS Power-Ups 4: Enhancements. Jason "PK" Levine brings you the first volume in the series by an author other than Yours Truly – and he really powers things up! Inside is an expanded treatment of enhancements that rivals even GURPS Powers. You get scads of new general and attack enhancements, of course . . . but that's not all. Other contents include:
  • extensive detail on the Cosmic enhancement, including many new versions
  • alternative and declining enhancements that allow abilities to change dynamically
  • meta-enhancements
  • rules for enhancing "innate" scores such as active defenses and ST-based damage
  • new special enhancements for Affliction
And since we would never sell something this powerful without suitable instructions, there's also plenty of advice to accompany all this stuff. Whether you're a player looking for a new trick to defeat your PC's old nemesis, or a GM trying trying to keep the lid on a high-powered game, Power-Ups 4: Enhancements is sure to enhance your gaming experience.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
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