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#331 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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LIGHT FRIGATE
Code:
TL Spacecraft dST/dHP Hnd/SR HT Move LWt. Load SM Occ dDR Range Cost 11^ Light Frigate 50 -1 / 5 13 4 G/c 300 5.8 [1] +7 8 ASV [2] 20 [3,4] x2 $97.175M Power Points: +8 / -10 Space Performance: sAccel: 4 Gs Hnd/SR: -1 / 5 FTL Rating: FTL-2 Air Performance: aAccel: 4 Gs aSpeed: 500 mph Hnd/SR: -1 / 5 SHIP SYSTEMS Code:
FRONT
[1] Armor - Diamondoid
20 dDR [3]
[2] Weapon Battery - Mixed Sec/Tert
5 Sec / 15 Tert Weapon Mounts
[3-5] Habitat
6 Cabins
[6!] Weapon Battery - Spinal (Front)
Code:
CENTER
[1] Armor - Diamondoid
20 dDR [3]
[2!] Weapon Battery - Mixed Med/Sec
2 Med / 3 Sec Weapon Mounts
[3-4!!] Stardrive - Jump
FTL-2
[5] Control Room
Computer: C7 / Comm/Sensor: 7 / Stations: 3
[6!!] Force Screen - Heavy
50 dDR / 100 dDR w/Extra Power Point [4,5]
[Core!] Weapon Battery - Spinal (Core)
1 Weapon Mount
Code:
REAR
[1] Armor - Diamondoid
20 dDR [3]
[2] Engine Room
1 Workspace
[3-4!!] Reactionless Engine - Hot
4 Gs
[5!] Weapon Battery - Spinal (Rear)
[6,Core‡‡‡‡] Power Plant - Super Fusion
8 Power Points / 400 yr Fuel [6]
Design Switches, Features, & Notes: 3 Airlocks (Capacity: 3 people each), SHIP OPTIONS: Artificial Gravity, Gravitic Compensators, Stealth Hull, Dynamic Chameleon, [1] Load includes: 0.8 tons of Crew & Passengers, 5 tons of Steerage Cargo, [2] Crew Requirement: 3 Control Stations, 1 Workspaces, [3] All Armor Hardened, [4] Plus dDR 50 Force Screen (dDR 100 if reinforced with second Power Point), [5] FORCE SCREEN OPTIONS: Hardened, ENGINE OPTIONS: FUEL USED: [6] Hydrogen Isotopes, TROOP STRENGTH (TS): 89,400 Classes: Air, Space Features: Night, Sealed HABITATS Code:
Qty. Location Type Notes 2 Front Cabin 4 person 1 Front Bunkroom 4 person 1 Front Steerage Cargo 5 tons 2 Front Sickbay: Automed 2 bed automed Code:
Range Scale: Basic Combat Ranges Turn Length: 20-sec
Qty. Mount Weapon Options Options Size Damage sAcc Rcl. RoF Shots MPS Accel Range
1 Front - Spinal X-Ray Laser 300 MJ 3dx5 burn sur (5) +2 [1] 1 1 L
2 Center - Medium - Turret X-Ray Laser 30 MJ 6d burn sur (5) +0 1 1 S/L
3 Center - Secondary - Turret X-Ray Laser Rapid Fire 1 MJ 2d burn sur (5) +0 1 10 S
5 Front - Secondary - Fixed Missile Launcher 100kT Nuke 20 cm 8dx1,000 burn ex rad sur +5 [1] 1 5 [2] 35 10 5G L
Linked 6dx2,000 cr ex
Front - Secondary - Fixed Missile Launcher 20 cm 6dx5 cr (2) +5 [1] 1 1 10 5G L
15 Front - Tertiary - Fixed Missile Launcher 25kT Nuke 16 cm 4dx1,000 burn ex rad sur +5 [1] 1 15 [2] 75 10 5G L
Linked 3dx1,000 cr ex
Front - Tertiary - Fixed Missile Launcher 16 cm 6dx4 cr (2) +5 [1] 1 1 10 5G L
Created using GURPS Spaceship Design Spreadsheet. GURPS Spaceships Design Spreadsheet is copyright © 2009-2012 Eric B. Smith. This spreadsheet is based on information contained in the GURPS Spaceships series of books.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 03-29-2012 at 03:08 AM. |
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#332 | |
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Join Date: Nov 2009
Location: Oregon
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#333 |
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Join Date: Nov 2009
Location: Oregon
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Okay, not sure if I did something wrong, or what's going on, but I'm getting some bugs in the latest build. Troop Strength is displaying as 0 (despite the vessel having armor, weapons, maneuvering capability, etc); Projectile weapons are displaying Err:502 in their Accel stat; and every line on the Output page is also displaying Err:502. I'm using Open Office 3.3.0.
EDIT: Oh, and the Conventional Gun is also incorrectly getting the "Improved" option, x2 RoF, despite that only being available to energy weapons. Last edited by vierasmarius; 03-29-2012 at 01:43 AM. |
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#334 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Version 2.00 Beta 12
-Fixed issue with Missile Weapon Accel stat which caused the Output Sheet to error out in OpenOffice -Corrected Troop Strength, which wasn't taking into account dDR or dHP (only Force Field dDR was being used). -Corrected weapon RoF to increase with Space Combat Turn Length setting. Excel 2000 http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (1.86MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (755KB) Excel 2007 http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (2.30MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (2.23MB) OpenOffice 3.3.0 http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (1.7MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (1.47MB) I don't see where Improved is limited to energy weapons. In fact, the description of Improved specifically says that this could represent a Multi-Barrel weapon, which could easily be used in the design of a Conventional gun. In fact, the note on the RoF table on p. 58 specifically mentions Improved guns.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 03-29-2012 at 03:05 AM. |
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#335 | ||
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Join Date: Nov 2009
Location: Oregon
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#336 | |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Quote:
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#337 | |
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Join Date: Nov 2009
Location: Oregon
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Quote:
EDIT: The fact that having effectively 0 DR causes the TS calculation to return 0 indicates that it may not be including HP correctly in the formula. TS is based on dHP + Avg dDR, multiplied by number of combat systems (weapons + defensive ECM) and factors derived from Hnd and TL. Last edited by vierasmarius; 03-29-2012 at 03:31 AM. |
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#338 | |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Quote:
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#339 | |
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Join Date: Nov 2009
Location: Oregon
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Quote:
EDIT: And as proof, here's the design I was using to test it: PATROL GUNBOAT Code:
TL Spacecraft dST/dHP Hnd/SR HT Move LWt. Load SM Occ dDR Range Cost 10^ Patrol Gunboat 30 +0 / 4 13 2 G/c 100 8.6 [1] +6 6 ASV [2] 16 x1 $11.267M Power Points: +4 / -4 Space Performance: sAccel: 2 Gs Hnd/SR: +0 / 4 FTL Rating: FTL-1 Air Performance: aAccel: 2 Gs aSpeed: 354 mph Hnd/SR: +0 / 4 SHIP SYSTEMS Code:
FRONT
[1-2] Armor - Advanced Metallic Laminate
16 dDR
[3] Control Room
Computer: C7 / Comm/Sensor: 5 / Stations: 2
[4] Comm/Sensor Array - Tactical
Array level: 7
[5!] Weapon Battery - Major
1 Weapon Mount
[6] Weapon Battery - Secondary
10 Weapon Mounts
Code:
CENTER
[1-2] Armor - Advanced Metallic Laminate
16 dDR
[3-5] Habitat
3 Cabins
[6] Cargo Hold
5 Tons
[Core‡] Power Plant - Fusion
2 Power Points / 200 yr Fuel [3]
Code:
REAR
[1-2] Armor - Advanced Metallic Laminate
16 dDR
[3-4!!] Reactionless Engine - Hot
2 Gs
[5!] Stardrive - Hyperdrive
FTL-1
[6] Engine Room
1 Workspace
[Core‡] Power Plant - Fusion
2 Power Points / 200 yr Fuel [3]
Design Switches, Features, & Notes: 2 Airlocks (Capacity: 2 people each), CAMPAIGN OPTIONS: Armor/Volume Rules (Pyramid 3-34), SHIP OPTIONS: Artificial Gravity, Gravitic Compensators, [1] Load includes: 0.6 tons of Crew & Passengers, 8 tons of Refrigerated Cargo, [2] Crew Requirement: 2 Control Stations, 1 Workspaces, ENGINE OPTIONS: FUEL USED: [3] Hydrogen Isotopes, PERFORMANCE PROFILES: TROOP STRENGTH (TS): 9,200 Classes: Air, C3I, Space Features: Night, Sealed HABITATS Code:
Qty. Location Type Notes 1 Center Bunkroom 4 person 1 Center Cabin 2 person 2 Center Life Pod 8 person 12 Center Steerage Cargo: Partial 3 tons Code:
Range Scale: Basic Combat Ranges Turn Length: 20-sec Qty. Mount Weapon Options Options Size Damage sAcc Rcl. RoF Shots MPS Accel Range 1 Front - Major - Turret UV Laser Rapid Fire 3 MJ 3d burn (2) +0 1 10 S/L 10 Front - Secondary - Fixed Missile Launcher 16 cm 6dx4 cr (2) +4 [1] 1 10 [2] 50 10 5G L Created using GURPS Spaceship Design Spreadsheet. GURPS Spaceships Design Spreadsheet is copyright © 2009-2012 Eric B. Smith. This spreadsheet is based on information contained in the GURPS Spaceships series of books. Last edited by vierasmarius; 03-29-2012 at 05:28 AM. |
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#340 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Version 2.00 Beta 14
-Added descriptive Error messages to the Ship Option checkboxes -Hooked in campaign option for Stardrive (Reactionless) -Corrected cost for individually selected Stardrive (Reactionless) engines -Corrected some Engine Options a little bit better (NMP, Pseudo Velocity, Singularity Drive, and Boost Drive) -Corrected ship stats for Boost Drive option -Cleaned up the display of Design Switches, Features, & Notes: (note: Plan on revamping this one for the final release, when I plan on moving a lot of things around a bit) -Probably other bug fixes & adjustments Excel 2000 http://gurpsland.no-ip.org/zip/SpaceshipsV2.zip (1.86MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2.7z (755KB) Excel 2007 http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.zip (2.30MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-2007.7z (2.23MB) OpenOffice 3.3.0 http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.zip (1.7MB) http://gurpsland.no-ip.org/zip/SpaceshipsV2-Ooo.7z (1.47MB)
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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| Tags |
| design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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