Re: Fate Points in GURPS (and games in general)
I don't like Fate points. I've played a bunch of extremely successful Warhammer characters. They always won their fights but they also had huge character swings, avoiding combat and risk when they had no fate points and embracing it when they did.
The worst was a dwarf who shoulder charged a villain over a cliff hit the ground spent his fate point and was fine and dandy for the next adventure. An extreme example but fate points make meta-gaming essential. Luck is a bit more consistent from a role playing point of view.
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"wars and storms are best to be read of, but peace and calms are better to endure" Jeremy Bentham
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