Quote:
Originally Posted by Ulzgoroth
They missed for all possible mechanical purposes. This is the GURPS equivalent of arguing that a successful, damaging attack in D&D doesn't need to actually represent being injured, which never actually worked over there and is even worse in GURPS.
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What I'm saying is that we sometimes can't draw
descriptive conclusions from the mechanical results. If 3/9 pellets hit, the spread might have just clipped the edge of the target, or it might have hit dead-center but 6 of them weren't "significant". I'd still roll for the Vitals hit, and use that to inform my description. GURPS is far better than D&D in that each hit has significant effects, descriptively and mechanically. This is just one of the cases where it's not completely precise, leaving it up to GM interpretation.
Quote:
Originally Posted by vicky_molokh
Aww, 4e RoF is kinda a Dead Horse even for me by now. I was one of the first ranting about it, but by now I just accept that it was invented to fix the problem of 3e RoF, which it kinda did. Better luck in 5e. :)
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Yeah, I have problems with it too. However, for the small arms that typically show up in my games, the current rules are suitable. Just so long as I take the results lightly.