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#21 |
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Join Date: Feb 2011
Location: Cambridge, MA
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We use legos to represent all characters on the hex map, which is generally helpful with posture, facing, dropped weapons, etc., but it's also useful for big monsters. We just build a base that fills whichever hexes the GM wants filled, determine which of those is the front hex, and go from there.
Large creatures should get lots of automatic slams as they move, which I would rule can only be dodged (based on B392: "This gives the small figure a chance to get out of the way. If it fails to do so, it will probably be knocked down!"). The rules for multi-hex figures are a bit sketchy in my opinion, actually. I wish they would be clarified somewhere (the next DF monsters book perhaps? A man can dream...). And yes, the PCs in my game did take down a dragon that was probably worth 1500+ points, though I didn't count. A Flight spell on the fighter and a critical hit to the dragon's brain were all it took (though one PC was killed in the process, and without that lucky crit it could have gone either way). |
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#22 | |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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Quote:
Hmm... I also wonder if you could invent some kind of "acceleration scale" map, where the size of the hexes and the size of the big thing scale with the current speed of the combatants. You'd have to have multiple small-scale maps if the small things weren't all bunched together. For extreme abstraction, perhaps an alternative would be to consider the group of small things as a swarm attack on the big thing. Kinda sucks for your tactical options if you're one of the small things... |
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#23 | |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Quote:
I particularly like the dragon; just need to print it twice as big to match 25mm figures...
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes Last edited by jacobmuller; 03-24-2012 at 04:41 PM. |
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#24 | |
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Join Date: Aug 2009
Location: Poland
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Quote:
I would represent on figure (the base) only the Close range of the Big Monster. It surely has some limbs with far greater Reach, but representing it along with rules for Striking at Weapons (p. B400), i.e. directly in front of the creature, would look silly. |
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| Tags |
| grid, hex |
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