|
|
|
#13 | |
|
Join Date: Aug 2004
|
Quote:
For the player in question - using a simple "threat" of his pistol and gun hand implying an invitation to a gunfight, and then rolling against Intimidation, kinda misses his intended target. Investigating the rules more closely, I see that the proceedure I should be following is: Roll versus Player Character's intimidation skill, minus -1 per five (or fraction thereof) targets he's trying to intimidate if more than one target, and then roll versus Highest Will rating of any of the NPC's being intimidated. Success by the person trying to intimidate results in the others thinking he's too good to handle and find some way to back down, while a failure on the part of the PC results in a contrary position. Using Social Engineering, I see that in order to invite someone to do a rash thing, the PC has to engage in what amounts to fast talk (with perhaps a bonus point or or two for implying the other is a coward, etc). The reason I brought up the "movies" aspect of examples of Intimidation, was to see how GURPS would handle some classic scenes in the movies. Two sides facing each other, with one side nervous or even fightened, but still in the fight, would be good for some penalties to accuracy, speed, etc. Having one side with Fast draw and the other side not have said skill, should give the edge to the one with the fast draw (providing he's accurate enough!). My hope here, is that others who read this thread later down the road, can get ideas for their own campaigns - as well as my self benefitting sufficiently to bring it in line with... A) those who watch specific moments in those classic westerns B) Those who are playing in a gritty campaign, knowing what to expect Either way, I'm going to have to be prepared to spell things out for my players who haven't played much outside of TL 3 environements, or relatively peaceful TL 8 environments with little gun-play. |
|
|
|
|
| Tags |
| old west |
|
|