Quote:
Originally Posted by Dustin
Also, be aware that Allies who are essentially "weapon pods" for the PC can be ferociously unbalancing. Ally makes a lot of points available for cheap, and if the "independent" nature of the Ally is undercut by Minion, Slave Mentality, etc, it can be hard for other PCs to keep up with the arms race (if that matters).
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This is true, although limiting "weapon" allies to a small percentage of points (even as low as 5-10%) does help relieve this issue somewhat. Especially when you add up all of the disadvantages that an
item has compared to a person, I dare say leaving it at 0% might be the fairest way to ensure it doesn't run a muck.
Quote:
Originally Posted by Raekai
How would "Staff" be transferred over into an advantage form?
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It's just a scythe with a mind of its own that wants to be fed souls and has a modified Staff enchantment so that its cuts can deliver touch spells.
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Stubborn with Dependency (Soul) and/or Addiction (Soul) to make sure it causes
interesting situations for the wielder are a must then.
As for the "staff", I'm not sure, Refplace suggestion of Extra Arm (granted by familiar, only for touch spells) is a logical way of doing it though.