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#20 |
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Join Date: Feb 2007
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I'm a big believer in cash only for an ongoing cyberpunk game. It reduces the distance between the players and the character and encourages players to play their character realistically rather than meta-gaming.
The character wants $10,000 for a mod and the player wants $10,000 for a mod. The character won't hold off on getting a mod that they want and have in-game access to on the grounds that the player wants to use those points elsewhere. I feel the same way about any Advantage gained directly in the game world. If you make a friend, you get a friend - you don't have to save up and spend points for them. If you find some treasure, you get some treasure - you don't have to save up and spend points for it. If you achieve something awesome in a public place, you get a reputation, etc.
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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| Tags |
| cash, cyberpunk, design, money, points |
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