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#15 |
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Join Date: Dec 2006
Location: Meifumado
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I've had a quick fiddle, and things seem to run smoothly, as you already well know.
There are a couple of bugs and tweaks for you though- 1) Bug: Umm... no, nevermind, my fault. 2) Tweak: An invalid action turns the cell black, which is ok, although it can take some guesswork to figure out the problem, but could the text be displayed as white so we can still read the cell? And have you figured out how to implement carrying a ship design across updates of the spreadsheet? Would a "ship data" tab which just outputs all the input variables for a copy and paste work? I was going to ask about user-made items, but I see there's a Custom Systems tab, so I'll have to play with that later. Can it handle custom Habitats though? Or do they have to be put in the Habitats tab?
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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| Tags |
| design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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