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#21 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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It's important to note that the GURPS Spaceships series offers not one, but three different combat systems:
1. Basic Combat (from GURPS Spaceships) This is much like GURPS' basic combat system. There are no hexes or explicit maps, but the maneuvers are taking place in realistic space and time, and things like distance and speed matter greatly. This is a great choice for any realistic or slightly cinematic game that doesn't want combat to feel like a wargame. 2. Tactical Combat (from GURPS Spaceships 3) This is much like GURPS' tactical combat system. It uses hexes and counters, to track facing and distance with much greater accuracy. It's more complex and involved, obviously, but it also means that there will be fewer questions about distance and position and allows for precise tactics. This is a great choice for any realistic game in which space combat will be a huge focus. 3. Dogfighting Combat (from GURPS Spaceships 4) This is a boldly cinematic combat system in which small fighter craft can fly circles around slower ones. Speed and skill are king -- your personal abilities are at least as important as your ship's statistics. This is a great choice for most cinematic and space--opera games, as it makes drama and action more important than physics.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#22 |
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Join Date: Apr 2005
Location: France
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Wow. Thanks a lot for all these precisions. It's very clear for the newby that I am in this topic.
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#23 | |
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Join Date: Sep 2007
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#24 | |
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Join Date: Nov 2009
Location: Oregon
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#25 | |
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Join Date: Jul 2008
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But I agree that it hardly seems a whole system of its own.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#26 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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It probably would've been clearer for me to say that they "radically change the feel of the combat system, by making individual skill and dramatic choices far more important." While the turns, etc., don't change, it's my experience that a combat run with the dogfighting rules feels so different from one run without them, that you may as well be using a different combat system.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#27 | |
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Join Date: Aug 2007
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Fred Brackin |
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