Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-21-2012, 07:46 PM   #1
JCurwen3
 
JCurwen3's Avatar
 
Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: [House Rule][Martial Arts] Separated Vitals.

Quote:
Originally Posted by aesir23 View Post
Hmmm, but most people who get stabbed in the heart and get immediate medical attention survive, but a ruptured aorta is fatale in 3 seconds (even if a surgeon already has you opened up, according to one source.)

So how do I determine if a wound to the heart has opened up the aorta or simply pierced the heart wall.

And, should the aorta be targeted after all?

Maybe a ruptured aorta is simply a good explanation for a crit table result that increases damage?
My feeling is that the critical table isn't enough, since the same thing would apply to any critical to the vitals, and also many criticals do no additional damage; I don't think that's entirely representative of the chances and doesn't make the heart hits scary enough. I also like leveraging the bleeding mechanic, which also stands to help those with IT:No Blood (which doesn't help vs criticals so bloodloss can't rightfully be considered as an explanation for the extra damage), because it should help them.

Maybe do something like, on a heart hit, roll 1d and on a 1 you fully transect the aorta. For more complexity each result on the die represents a partial increase in bleeding, with 6 being no more bleeding than the RAW suggests for arteries, 1 being bloodloss in seconds, and then degrees in between. Or something like that.
__________________
-JC
JCurwen3 is offline   Reply With Quote
Old 03-21-2012, 08:41 PM   #2
starslayer
 
Join Date: Dec 2006
Default Re: [House Rule][Martial Arts] Separated Vitals.

I'm not sure about this- People HAVE been shot in the heart, as in bullet goes in one side, and hangs out inside the beating organ, and survived WITHOUT emergency surgery to repair the blood spewing organ.

abcnews.go.com/Health/story?id=117084&page=1#.T2qB8dXAFnQ

As such I would be inclined to just let the regular damage bonus/HT check stand as is, but perhaps note that 'Death check failure from heart damage is an additional -4 to resuscitate/repair', however that would only be worth nothing in settings like my own campaigns as I allow skills like Surgery, healing spells, and other abilities that restore HP quickly and globally to 'bring back' someone who has failed a death check within the last two minutes so long as they have not exceeded -5xHP under the blanket 'your not dead until brain activity stops from suffocation or obliteration' (First aid extends that window, but will never repair the damage).

Last edited by starslayer; 03-21-2012 at 08:53 PM.
starslayer is offline   Reply With Quote
Old 03-22-2012, 08:39 AM   #3
aesir23
 
aesir23's Avatar
 
Join Date: Oct 2007
Location: Vermont
Default Re: [House Rule][Martial Arts] Separated Vitals.

Quote:
Originally Posted by starslayer View Post
I'm not sure about this- People HAVE been shot in the heart, as in bullet goes in one side, and hangs out inside the beating organ, and survived WITHOUT emergency surgery to repair the blood spewing organ.

abcnews.go.com/Health/story?id=117084&page=1#.T2qB8dXAFnQ
Such an anomalous result would still be possible with a low initial damage roll and a critical success on the HT roll vs. Bleeding. Which is why it's very rare for people to survive being shot in the heart without medical attention.
aesir23 is offline   Reply With Quote
Old 03-22-2012, 08:35 AM   #4
aesir23
 
aesir23's Avatar
 
Join Date: Oct 2007
Location: Vermont
Default Re: [House Rule][Martial Arts] Separated Vitals.

Quote:
Originally Posted by JCurwen3 View Post
Maybe do something like, on a heart hit, roll 1d and on a 1 you fully transect the aorta. For more complexity each result on the die represents a partial increase in bleeding, with 6 being no more bleeding than the RAW suggests for arteries, 1 being bloodloss in seconds, and then degrees in between. Or something like that.
I think that such a dice roll should be triggered by a certain amount of damage--perhaps a major wound--so that attacks that barely penetrate DR don't cause instant death.

Something like: In the event of a major wound, roll 1d6. On a 1, an aorta has been ruptured*. On any other result, roll HT or suffer from a Heart Attack.

*Roll HT-10 every round and lose HP equal to margin of failure due to blood loss. Without Magical, Supernatural, or Super-science intervention, there is no way to stop this blood loss.


This would be in addition to increased bleeding for any heart wound.
aesir23 is offline   Reply With Quote
Old 03-22-2012, 10:12 AM   #5
JCurwen3
 
JCurwen3's Avatar
 
Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: [House Rule][Martial Arts] Separated Vitals.

Quote:
Originally Posted by aesir23 View Post
I think that such a dice roll should be triggered by a certain amount of damage--perhaps a major wound--so that attacks that barely penetrate DR don't cause instant death.

Something like: In the event of a major wound, roll 1d6. On a 1, an aorta has been ruptured*. On any other result, roll HT or suffer from a Heart Attack.

*Roll HT-10 every round and lose HP equal to margin of failure due to blood loss. Without Magical, Supernatural, or Super-science intervention, there is no way to stop this blood loss.


This would be in addition to increased bleeding for any heart wound.
I like that, nice mod. Keep it to being for major wounds only.
__________________
-JC
JCurwen3 is offline   Reply With Quote
Reply

Tags
hit location, low-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:03 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.