Quote:
Originally Posted by Rev. Pee Kitty
3. Dogfighting Combat (from GURPS Spaceships 4)
This is a boldly cinematic combat system in which small fighter craft can fly circles around slower ones. Speed and skill are king -- your personal abilities are at least as important as your ship's statistics. This is a great choice for most cinematic and space--opera games, as it makes drama and action more important than physics.
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While the rules presented in SS4 are "boldly cinematic", they don't really represent a new
combat system, just a slight variation to the Basic combat. That's fine for what it is, but it doesn't in any way change the underlying assumptions of Basic Combat (ie, turn length, damage control, etc).